Suggestions:
1) Make more Bosses disabled - In my opinion i would disable all of the ''new?'' bosses that were added solely for OSRS and weren't in the original RS in 2007 - the reason for this is due to overpowered weapons - which create a huge discrepancy between a lvl 110 and 40 (apart from the levels, ofcourse) - meaning there is no chance of escape
2) However, with this being said, I would suggest that each season there will be just one "overpowered" weapon up for grabs from one specific boss. For example one season there will be a godsword, one will be dragon claws, one will be blowpipe etc etc (would be determined by a poll)
3) Each season could have different things like different exp rates (5x, 7x, 10x) / different total items you take upon opening a key (10, 28, 15) / making a level cap (for example maximum of lvl 80 instead of 99 to create a lesser discrepancy between full time gamers and casual players)
4) I also suggest in having an f2p only DMM - you can make it members only, but with f2p gear - or maybe adding some minor things just to make it a bit more enjoyable (like mystic armour and some npcs found in the wild etc) - I think this would help casual players not qutting after a week as things won't be as expensive and it would be easier to survive as the best hits would be like a 30 or so. This probably will help pvp a lot more as the map is a lot smaller, meaning you'll find more people everywhere, rather than everyone spending time on skilling and hiding.
5) For Permanent DMM - I would add F2P DMM Worlds (with some adding some minor things - like green dragons to make dhide, mystic armour for mage and couple more) - which are permanent characters - this will in turn encourage more people to play dmm seasonals ( you know i am right, because if i am not, than why did you bring f2p worlds in osrs after months of asking?)
22-Sep-2016 16:32:51