Firstly, keep in mind that with artisan xp gained at a 1/1 ratio to the associated skills, artisan will quickly sky rocket past the other skills. As it currently is, the Artisan skill will gain approximately 8x more xp than the other associated skills, because it gains xp equal to the sum of what you gain in all those other skills. If I train Artisan to get the associated skills up to just level 50, Artisan will already be sitting at level 70. By time the associated skills are up to an average of just 75, I'll already have lvl 96 artisan for the Master Top, which is the apex of the skill, and a few more levels in each skill to lvl 77-78 will already earn me lvl 99 artisan.
To keep the Artisan skill closer in line with it's associated skills, I recommend reducing the xp rates closer to 15-25% of the xp gained in the associated skill.
Secondly, I don't necessarily see any problem with having some of the rewards associated with combat. Although some of us might not like to admit it, combat is the most popular activity in the game, and those that come second closely aid combat in some way. I see little reason why this skill should appeal only to us skillers. However, I think the way this skill aids combat needs work.
Humanoid, dragon, demon, and possibly giant/ogre idos seem to make enough sense, and I can see uses for them, but what's the point in having goblin, wolf, and aviansie idols? Goblins and wolves are rarely ever killed, even for slayer, and an idol specifically for aviansies is out of place.
I suggest instead the following more general idols:
Animal Idol - Wolves, Bears, Unicorns, Cows, **c
Undead Idol - Skeletons, Zombies, Vampires, Ghosts, Shades, etc
Beast Idol - Cave Horrors, Dark Beasts, Kurasks, and other foul slayer creatures
Demon Idol - Lesser Demons, Greater Demons, Abyssal Demons, Bloodvelds, etc
Dragon Idol - All chormatic and metalic dragons, also wyverns
Humanoid Idol - Goblins, Humans, Elves, Gnomes, Dwarves, Ogres, Giants, etc
17-Jun-2014 19:15:44