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Dev Blog: Artisan Skill Thread is locked

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whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm open to any constructive criticism. But the skill looks fine. It'll be more use full then most of the skills we have now. I think its great. Theres a lot of neat things pvmers and skillers alike that can benefit from this.

To many people are hating on the fact that its a useless skill from what they see. That isn't the case when you compare it to many of the skills that we have now. It stands apart from the others. You can't expect something fantastic. It's just another skill, like any other skill. Just different.

I will admit, I'd hope when its completely flushed out. There will be more variety in other skills. To really be a rewarding in most if not all aspects, and skills of the game. A skill that all players alike will have motivation to train. Basically, enough content to keep us happy.


exactly what you said lol :p .

this is how everyone talks when new skills come out, they say its crap and junk and later on they just accept and enjoy it.. its odd how new skills work its the most looked forward to updates in the main game but yet at starters they all complain until a month later and they all accept it then.

14-Jun-2014 05:00:22

OsRs Redi

OsRs Redi

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
It looks pretty good to me. A reason to train other stats that are associated with this skill. To be honest, the only reason I train half of my stats are because of quest... with a new skill it would be an even better reason to get something ^.^

14-Jun-2014 05:49:27

Cymopoleia

Cymopoleia

Posts: 1,236 Mithril Posts by user Forum Profile RuneMetrics Profile
Such a wasted opportunity for a new skill, I strongly believe that artisan should be added as an extra feature in the game not a skill in it's own right. It should be somewhere you can get assigned to do a skill where you get points "per task" and get exp in the skill you are doing. There's so much more they can do with this new skill shouldn't be wasted on artisan.

14-Jun-2014 05:49:38

Bsaunders0
Nov Member 2005

Bsaunders0

Posts: 558 Steel Posts by user Forum Profile RuneMetrics Profile
It seems to me that much of the objection to this proposal is predicated on the fact that it is being introduced in skill format.

It is my experience that the endgame for many players in Runescape, particularly in recent years, has been to achieve a maxed total level. A large portion of the entertainment value comes from matriculating as efficiently as possible, and competing with other players to finish first. An additional skill, regardless of its content, extends that goal farther out of reach for everyone.

Furthermore, adding another skill into an environment that was created to preserve the game as we knew and loved it in 2007 seems to be too dramatic of a change.

That being said, there's nothing content-wise that I would find heinous or objectionable about this update, other than the fact that it is being implemented as a skill.

In terms of how I would like to see it improved, I would cite the popular comparison of Slayer. When I train Slayer, I kill high level monsters like smoke devils, cave krakens, Dark Beasts, and Abyssal Demons. I face a trade-off between maximizing experience rates or maximizing profit returns, and there doesn't seem to be this option with the Artisan skill. Likewise, with Slayer I can get flashy drops as a receipt for working through my task, and that is part of the motivation to train it. However, if I were to receive an Artisan assignment to chop magic logs, I know exactly what I will end up with at the end of the task. Perhaps making it more unpredictable, like monster drops can be, would increase the entertainment value.

I will unfortunately be voting "no", regardless of the final manifestation of this process, due to the fact that I object to the concept of a new skill. I would rather see the development time devoted to something else, and that is the message I will send with my vote.

14-Jun-2014 05:52:45

Crazyhalo54
Oct Member 2020

Crazyhalo54

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
I used to like the idea of this skill and even voted for it in the poll...but now I'm having second thoughts.
I thought for a long time about which skill I liked better in the poll, but now I wish I would've said no to everything. Idk, I feel like either:
1. We shouldn't add a new skill to Old School RS at the moment and spend time focusing on other updates and aspects of the game or
2. We should be given a new set of 5 skills to choose from.
The whole reason I started playing RuneScape again was because of the nostalgic feeling I get playing it, and I just feel like this new skill takes away from that feeling...its kinda weird and honestly, it feels out-of-place

Thanks for reading my thoughts on the topic :)

14-Jun-2014 05:57:38

Venni

Venni

Posts: 355 Silver Posts by user Forum Profile RuneMetrics Profile
Don't be disappointed if this doesn't even reach 50%.

This whole idea of an 'entirely new skill for OSRS' idea serves as a testament to how little you guys understand the playerbase. There was never any way a new skill would pass. Ever.

I mean, you won't poll something like Summoning which a) you already have a lot of the resources for, b) the community already understands exactly what it entails and whether or not they want it, and c) there is significant demand for it. So what do you do? start spending time planning a brand new skill. What are you thinking? this screams RS3, especially to the extremists...

Just speaking my mind. I think you guys otherwise do a great job. But, for everybody's sake, employ or at least engage somebody who knows what the game needs/wants.

14-Jun-2014 05:58:16 - Last edited on 14-Jun-2014 06:03:17 by Venni

iSun Tzu

iSun Tzu

Posts: 445 Silver Posts by user Forum Profile RuneMetrics Profile
I thought it would be more fitting if idols buffed gathering skills, seeing as you make them from the crafting skills. Slayer already buffs combat when on task, then you can pray & pot on top of that, so why more buffs to combat?

14-Jun-2014 05:59:09

Ahero Knitly
Sep Member 2014

Ahero Knitly

Posts: 857 Gold Posts by user Forum Profile RuneMetrics Profile
Dear Jagex i did you a favor. I took the first 500 post's about the skill on this entire forum page.
an overwhelming 354 posts were negative about the skill
302 of those said they were going to vote "No" or stated they didint want the skill
104 said they agreed with the skill, and 90 of those said they would vote yes
42 were independent.
going by just no vote's you have over a 60% community no vote on average, and mind you need 75% to pass it you would need to get 375 yes vote's, and nearly 400 some positive before the skill would ever even be possible.

This skill is not right for runescape in any way. The top 3 problems being. 1 It add's nothing gameplay wise in the longrun. 2 it is simply a task system glorified in a skill. 3 As good hearted as you might be wanting to get the skill idea from the community its probably better off if you asked someone from 2003 runescape what a good skill idea would be, and have him/her draft an ideal base for it then shoot it to the public.

Please note i did skip over a few rants that were very long. As well as i didint count my own post's or rants.

14-Jun-2014 06:00:35

Liger

Liger

Posts: 843 Gold Posts by user Forum Profile RuneMetrics Profile
This skill will be an unequivocal "no" from me. Was very excited at the concept of hunter and construction when those skills came out as they added value and originality to gameplay. I'm very pleased and happy that old school mods are working with us here and I hope that they will switch gears.

This skill appears to leech off of the other skills in somewhat pointless ways to the point where I am saddened that it was previously likened to slayer.

14-Jun-2014 06:02:32

Smokinbeers
May Member 2022

Smokinbeers

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
This is a definite no for me.

This skill changes the game way too much. I am all for a new skill, but I want it to be a stand alone skill that doesn't increase xp/damage etc of other existing skills. This is exactly where RS3 went wrong by adding too much content and making the game more complex. Simplicity is key to quality in OSRS.

The OSRS team is doing a fantastic job at improving the game by implementing small updates that steadily improve the quality of the game. I would like to see more of this.

Necromancy is what we need. It has been suggested by players since RS Classic and I cant think of anything cooler than resurrecting the dead to protect/fight for your character. Make it happen please :)

14-Jun-2014 06:57:24

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