It seems to me that much of the objection to this proposal is predicated on the fact that it is being introduced in skill format.
It is my experience that the endgame for many players in Runescape, particularly in recent years, has been to achieve a maxed total level. A large portion of the entertainment value comes from matriculating as efficiently as possible, and competing with other players to finish first. An additional skill, regardless of its content, extends that goal farther out of reach for everyone.
Furthermore, adding another skill into an environment that was created to preserve the game as we knew and loved it in 2007 seems to be too dramatic of a change.
That being said, there's nothing content-wise that I would find heinous or objectionable about this update, other than the fact that it is being implemented as a skill.
In terms of how I would like to see it improved, I would cite the popular comparison of Slayer. When I train Slayer, I kill high level monsters like smoke devils, cave krakens, Dark Beasts, and Abyssal Demons. I face a trade-off between maximizing experience rates or maximizing profit returns, and there doesn't seem to be this option with the Artisan skill. Likewise, with Slayer I can get flashy drops as a receipt for working through my task, and that is part of the motivation to train it. However, if I were to receive an Artisan assignment to chop magic logs, I know exactly what I will end up with at the end of the task. Perhaps making it more unpredictable, like monster drops can be, would increase the entertainment value.
I will unfortunately be voting "no", regardless of the final manifestation of this process, due to the fact that I object to the concept of a new skill. I would rather see the development time devoted to something else, and that is the message I will send with my vote.
14-Jun-2014 05:52:45