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WhoCareZz

WhoCareZz

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Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?


The game isn't really nostalgic to me anymore, after a year hahaha. I play this game for the enjoyment of playing a good game.


I don't think Nostalgia has anything to do with OSRS, yes you may sometimes get that feeling, but as is said above, it's a good game, and it's the way the game was meant to be before it got corrupted.


1st of all so much trolling going on here by people stating it was not meant to be a game for nostalgia. Take a look at the homepage.

Then to respond on your last sentence, let's not corrupt OSRS the same way as RS3 was corrupted, so say no to updates that reduce the value of skills and say no to Easyscape.

09-Jun-2014 13:39:14

WhoCareZz

WhoCareZz

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I'm glad that AgilityScape confirms what I wrote, even though I'm not sure why Tom was disputing it in the first place as it's been confirmed by actual J Mods. However, I really do think that you're overestimating how quickly you restore your run by still.

Going by what it says on the wiki, run energy restores at 0.45 energy per second at level 1 agility. Each level above that means that going from 0 - 100 run energy is 1 second quicker, so at level 99 it's around 0.78 energy per second that you restore.

So yeah, the restoration rate really doesn't improve that much between 1 - 99. It doesn't even double over that time. However, the most important thing to note is that while running you do not restore energy at all. It's only while walking and standing still that you restore energy, so while you're running, agility literally has no effect whatsoever. When I'm doing an activity that requires me to use energy potions, such as runecrafting, I will be continuously running and drinking a dose of energy potion whenever I start getting low on energy, meaning I'm never in a position where my energy would be naturally restoring. In other words, when I'm doing an activity where I require energy potions, I'm never using my agility skill. These potions would therefore have no effect on the actual skill of agility. It wouldn't make the skill any less valuable because the times when they would be used would be similar to times when regular energy potions are used - not when the agility skill is in use.

I hope that makes sense.


Look at the post of AgilityScape, he actually has 99 agility, compared to your 47 agility. Easy to see who is most credible on whether or not a high agility level is beneficial and currently worth the effort. Also, during RC you don't run continuously, you bank, you stand whilst going through abyss shortcut, you stand whilst making runes. If agility wasn't worth it now, people wouldn't be 99.

09-Jun-2014 13:46:07

Rawrylol

Rawrylol

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Look at the post of AgilityScape, he actually has 99 agility, compared to your 47 agility. Easy to see who is most credible on whether or not a high agility level is beneficial and currently worth the effort. Also, during RC you don't run continuously, you bank, you stand whilst going through abyss shortcut, you stand whilst making


He AGREED with me that it doesn't make any difference to how quickly it is used up. When banking, you should be standing still for no longer than 4 or 5 seconds. Even at 99 agility, that's less than 4% energy that you'd restore. When you go through 'shortcuts' anywhere in the game, you don't restore energy if you leave your run energy on as you're not standing, so that one is moot. And again, standing still whilst making you may restore another 2% energy. That's 6% energy that you'd restore at level 99 compared to 3.5% at level 1. And going by your own logic, you can't dispute any of that with your 53 Runecrafting, as my 83 Runecrafting makes me much more knowledgeable about it than yourself.

I really don't think that the 2.5% energy difference you get from 1 - 99 agility is anything that would be 'devalued' through adding these potions. I think you know it as well, as you didn't actually provide any facts in response to my post, which was ALL fact.


'If agility wasn't worth it now, people wouldn't be 99' - So what about Thieving? Firemaking? Agility does have it's benefits - it's a hard 99 to achieve and has a nice looking cape. However, run energy is not one of the benefits of agility so claiming that a potion that restores energy is devaluing that as a skill is like claiming prayer renewal potions devalued the prayer skill (Which I'm sure you will inevitably try to do anyway).

09-Jun-2014 13:58:23 - Last edited on 09-Jun-2014 13:59:45 by Rawrylol

Lykosys
Dec Member 2021

Lykosys

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There is a line between "EasyScape" and OSRS. This game is not a hard game in my opinion, it just requires time (if someone decided to put their time in, they could easily have 99 Agility, doesn't make them any less credible) and that is something I think a lot of people agree on.

I really can't seem to get my head around people saying that this will devalue Agility or ruin it in whatever ways regardless of how this update may be implemented. As if no matter what, giving Agility a rewarding output is a bad thing when I just see it as reaping the benefits of your own hard work.

09-Jun-2014 13:59:29

deadmaufive
Nov Member 2021

deadmaufive

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@Done Questin
Haha, you're joking me, right? You clearly weren't around at the time OSRS was announced or released. The homepage was different, and even the original question that sparked all of this was the devs asking if anyone was up for some nostalgia.

I'm not an idiot, you know. I do not deny that the AGENDA for this game has undergone a huge shift from its original intents, but that does not mean that I will not give my input if there is something I don't like, "bro".

Nice job dodging my entire argument and then targeting a FACT at the end.

09-Jun-2014 14:11:14 - Last edited on 09-Jun-2014 14:17:25 by deadmaufive

WhoCareZz

WhoCareZz

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@ Rawrylol, it sounds rather complicated and full of assumptions, but I think I understand your point now. We would surely need more information about this stamina potion, before we can draw a reliable conclusion.

First I would like to know exactly how many super energy (4) a player would use per hour while rcing through the abyss with 0 weight, at 1, 25, 50 and 99 agility currently and then to compare how many super energy (4) a player would use per hour when rcing through the abyss with 0 weight, at 1, 25, 50 and 99 agility, but this time using the stamina potion every 2 minutes.

Second I would like to have the same information but then with 20 weight.

09-Jun-2014 16:00:17 - Last edited on 09-Jun-2014 16:01:27 by WhoCareZz

Rawrylol

Rawrylol

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@ Rawrylol, it sounds rather complicated and full of assumptions, but I think I understand your point now. We would surely need more information about this stamina potion, before we can draw a reliable conclusion.

First I would like to know exactly how many super energy (4) a player would use per hour while rcing through the abyss with 0 weight, at 1, 25, 50 and 99 agility currently and then to compare how many super energy (4) a player would use per hour when rcing through the abyss with 0 weight, at 1, 25, 50 and 99 agility, but this time using the stamina potion every 2 minutes.

Second I would like to have the same information but then with 20 weight.


I'm glad you see my point now. Sadly it's not full of assumptions though, the numbers are there on every version of the Runescape wiki that prove that agility just isn't as effective as people think it is. I say sadly because of course I'd love for agility to have more of an impact as it'd give me more incentive to train it.

It would be nice to get the numbers of how effective it is. I'd be happy to spend an hour or so being the 50 agility (I'd say I'm close enough) if you could find someone reliable with 99 agility willing to spend an hour doing it. But of course it also depends on how efficient they are at their tasks. I like to maximize my efficiency so I spend as little time banking as possible, meaning I'd have less time to restore my run energy.

I can tell you when I'm running astrals at Lunar Isle, I use 38% of my run energy and restore 2% per inventory from banking/crafting though, which is where I get my numbers from. If the restore rate at level 1 is 0.45 and at 99 is 0.78 then I'd say my level is around 0.60 assuming it goes up linearly. If you divide 2% by 0.6, then times that by 0.78 you get 2.6%, meaning that someone with 99 agility would restore 3% of their energy doing the same astral run. An extra percent per run isn't much at all.

09-Jun-2014 16:15:17

BHBoost Dave

BHBoost Dave

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Wilderness Bosses

Question: Should we introduce the Ring of the Gods, Treasonous ring & Tyrannical ring as drops from the wilderness bosses?
Yes. The Ring of the Gods will be an expensive item, so low-tier godly equipment won't be affected.

Question: If question one passes, should you be able to imbue the Ring of the Gods, Treasonous ring and Tyrannical ring at the minigame reward shop to double their bonuses?
Of course.

Question: If question one passes, should you be able to combine the Warrior, Treasonous Ring & Tyrannical ring to create a Ring of Aggression?
Oh yes.

New Clue Rewards

Question: Should we introduce the Rangers' tunic as an elite clue scroll reward?
Yes. Will it, like its counterparts, lack a Defence requirement?

Question: Should we introduce Holy sandals as a medium clue scroll reward?
"Do you want to part the Karamjan sea?" Yes.

Question: Should we introduce Bandos, Armadyl & Ancient god books as described in the dev blog?
Yes, though I would see the Book of War becoming useless. Perhaps a +4 Strength bonus? Initiate pures will prefer this over the mithril defender. Otherwise, this will be purely a 1 Defence pure's item.

Other Rewards

Question: Should we introduce God halos to the Castle Wars reward shop as described in the dev blog?
Yes. Would these count as god items in the GWD?

Question: Should dark crabs heal 25% of your base hitpoints? This means they will only heal 24 if you have 96+ hitpoints.
Yes. It gives a little more incentive to catch them, while being low risk for devaluing existing food.

Question: Should we introduce amylase to the Mark of Grace store which can be used to create Stamina potions, as described in the dev blog?
Yes!

Other Questions

Yes to all. What's the estimated time on the Game Filter considering your development team?

09-Jun-2014 17:23:04

Andre 3000

Andre 3000

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As I am 99 agility, I can confirm that the energy degen rate is the same as everyone else in the game for the same weight. However, the energy regen is massive compared to someone with, say.. 66 or less agility (while I was leveling it appeared that there was a detectable increase in run energy regen every 11 levels). The point I was trying to make is something as overpowered as a "Stamina Potion" should not be allowed in [Oldschool?] for reasons:

1. Giving people with high Agility a massive net decrease in energy usage (due to much higher regen rates, it is much easier to take advantage of this potion).
2. These potions would replace energy potions of all forms, essentially making them worthless for anything but Herblore exp.
3. Simply put, these would make the game too easy for people of all Agility levels. Why do you think that upon first day of release for OSRS, players like Jebrim wanting to max all skills in under a year went to max Agility first? Because it serves a VERY important purpose in making the game easier in many other aspects, but ONLY AFTER hundreds of hours of hard work! The input = the output.

Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?


1. Degeneration rates are not effected by high agility.
2. They require a super energy potion to make.
3. Difficulty is not based on how long it takes to get somewhere. And amylase is 1 per DOSE, so a Stamina Potion (4) would be fairly expensive.

09-Jun-2014 20:10:16

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