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Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
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1st of all so much trolling going on here by people stating it was not meant to be a game for nostalgia. Take a look at the homepage.


The reason they did OSRS was because they thought they could make money off it. That is their reason period. It wasn't for nostalgia, nostalgia was simply a marketing tool they gave to draw people into playing.

We all have our own motives for playing and many people like myself didn't want this game for nostalgia, we wanted it because this is a better game in every single facet compared to what rs3 has become. Nostalgia wears off fast, I don't think there's many people that can enjoy a game for 1k+ hours purely on nostalgia, because of this they can't cater to the marketing tool of nostalgia as much as they do for people who want to play this game for this game and are more likely to stick around a lot longer.
Maxed Sept 24th, 2015 - 134th to max

09-Jun-2014 21:07:36

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
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I don't see how anyone can have an argument against the stamina potions unless you are also against energy potions. You can have infinite energy with either one and agility is useless in both cases. One just will take a rare ingredient and will cost a lot more to use but will take less invy spots for the same amount of infinite run.


Super energy pot = 20% energy from 1 sip, max 80% energy from 1 potion.

Stamina potion = 20% energy directly + 70% less energy drain for the next 2 minutes.

1 stamina potion will be equal to about 5 super energy pots. Can't do the exact math atm because pots are not out, but just to give the idea. Bottomline is that these pots give way too much energy from 1 sip, and therefore reduce the value of having a high agility level.


I don't see where you are making the connection of a potion giving more energy and it devaluing agility. Say you need to run non stop for 10 min, you can already do that with sup energies at 1 agility making agility worthless, all this does is give you an extra 1 or 2 invy spots where you don't need sup energies. I don't see how saving an invy spot or two = devaluing agility. How does invy space and agility correlate?

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2. These potions would replace energy potions of all forms, essentially making them worthless for anything but Herblore exp.


No they wouldn't, 99 agility gets you around 2k marks of grace which = 6.6k (3) stamina potions. 99 Agility takes around 250 hours. You can collect 1k fungus/hr, meaning in 250 hours you could collect enough fungus for 250k (3) super energies.

What does this mean? It means they are going to cost A LOT for a potion. Not only that but they only restore 20% energy which won't last you 2 min even with the 70% slow down, meaning people will use these in unison with super energies - if they use them at all.
Maxed Sept 24th, 2015 - 134th to max

09-Jun-2014 21:30:54

Aufarm

Aufarm

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
I like most ideas especially Stamina potion, although I think the 77 herblore requirement is a bit hefty. Maybe 60-70 is alright, or have it to where you can make it starting at 50 and the higher your herb the better it's effect.

10-Jun-2014 00:34:04

Valcyra
Sep Member 2005

Valcyra

Posts: 1,504 Mithril Posts by user Forum Profile RuneMetrics Profile
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Question: Should we introduce the game filter that can hide repetitive game messages?


Dear dev. team, your doing a great job! :)

Is it possible to change the chat, so you can activate each chat separately?
Now we can only see one chat at a time (The buttons beneath the chat - All, Game, Public, Private, Clan or Trade) .
If we could choose more than one at a time, e.a. if we could activate Public and Clan chat at the same time, I would not have to look at the text "You managed to mine some pay-dirt".
now, the chat often become "messy" with all the game chat.

~ Valcyra ~
RS3/OSRS acc: Valcyra
OSRS Ironwoman: Amazonia

10-Jun-2014 08:34:21 - Last edited on 10-Jun-2014 08:45:30 by Valcyra

Memaw

Memaw

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
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The reason they did OSRS was because they thought they could make money off it. That is their reason period. It wasn't for nostalgia, nostalgia was simply a marketing tool they gave to draw people into playing.

We all have our own motives for playing and many people like myself didn't want this game for nostalgia, we wanted it because this is a better game in every single facet compared to what rs3 has become. Nostalgia wears off fast, I don't think there's many people that can enjoy a game for 1k+ hours purely on nostalgia, because of this they can't cater to the marketing tool of nostalgia as much as they do for people who want to play this game for this game and are more likely to stick around a lot longer.[/quote]

Please...speak for yourself. I joined it for nostalgia. If I want a quick 99 and fast money I'll play RS3. When OS came out the first thing they stated was that the only playable copy they could use was the 2007 version. It's the player polls that are customizing the game to "our" liking. Many people refer to OSRS as 07 Runescape but anything pre-EOC is what OSRS was meant to be. It takes time to make and add these changes.


The majority of the updates and polls are geared towards PVP, PVM and Combat. It would be nice to see some updates for non-combat skills.

10-Jun-2014 10:17:52 - Last edited on 10-Jun-2014 10:54:50 by Memaw

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