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Booger brane

Booger brane

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How about polling this quality of life update:

The ability to fill rune pouches and other things of the like from the bank interface, mod ash or one of you guys had already said itd be doable because you were the one that did it for RS3 back in its day


That's not very oldschool is it.. :(


Hey don't give me that, it is still very much old school the input will be changed for the better, for the quality of life reopening the bank multiple times is just annoying. The output will remain the same

09-Jun-2014 10:04:28

WhoCareZz

WhoCareZz

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As I just said, agility has no effect on how your run energy is used, so training agility for that reason is no argument against it. If I were to stand still and wait for my run energy to restore then sure, but I'll say it once more agility does not have an effect on how quickly or slowly run energy is used up on OSRS. JMods have confirmed this as the rest update is the update that actually made it so that agility DOES have an effect on how quick run energy is used up.


Lol you are mixing things up. Players with high agility for sure use less energy than players with lower agility.



...Seriously?

Agility affects the rate that your run energy restores. So it helps you go from 0 - 100 run energy faster. It does not help you go from 100 - 0 slower. That's completely dependent on your weight. The heavier you are, the faster your run drains, that's why people actually buy Graceful gear and other weight reducing gear.

If someone with 1 agility weighs 0kg, they will use less run energy than a player with 99 agility who weighs 10kg.


Regardless of whether agility affects the process of going from 100-0 or from 0-100, players with higher agility NET use less run energy. This may indeed be caused because they restore their energy faster, and thus make up for the lost energy faster, but if you say that a player with 99 agil and 10 weight runs out of energy faster than a player with 1 agil and 0 weight, that would be unlikely because the 99 agil person restores energy much faster.

If what you say is true, we need additional information about the potion before we can vote properly. For example, would your energy still be drained 70% less if your weight is already 0 or negative, or will the potion have no effect then?

09-Jun-2014 11:19:54 - Last edited on 09-Jun-2014 11:21:20 by WhoCareZz

WhoCareZz

WhoCareZz

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How about polling this quality of life update:

The ability to fill rune pouches and other things of the like from the bank interface, mod ash or one of you guys had already said itd be doable because you were the one that did it for RS3 back in its day


That's not very oldschool is it.. :(


Hey don't give me that, it is still very much old school the input will be changed for the better, for the quality of life reopening the bank multiple times is just annoying. The output will remain the same


Well I've been Runecrafting on RS3 yesterday and it was just too easy to bank.. It just didn't feel real.. For me that felt not like OldSchool, so I am not very exited to have this implemented on OSRS..

09-Jun-2014 11:22:49

deadmaufive
Nov Member 2021

deadmaufive

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As I am 99 agility, I can confirm that the energy degen rate is the same as everyone else in the game for the same weight. However, the energy regen is massive compared to someone with, say.. 66 or less agility (while I was leveling it appeared that there was a detectable increase in run energy regen every 11 levels). The point I was trying to make is something as overpowered as a "Stamina Potion" should not be allowed in [Oldschool?] for reasons:

1. Giving people with high Agility a massive net decrease in energy usage (due to much higher regen rates, it is much easier to take advantage of this potion).
2. These potions would replace energy potions of all forms, essentially making them worthless for anything but Herblore exp.
3. Simply put, these would make the game too easy for people of all Agility levels. Why do you think that upon first day of release for OSRS, players like Jebrim wanting to max all skills in under a year went to max Agility first? Because it serves a VERY important purpose in making the game easier in many other aspects, but ONLY AFTER hundreds of hours of hard work! The input = the output.

Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?

09-Jun-2014 11:48:52

Done Questin

Done Questin

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As I am 99 agility, I can confirm that the energy degen rate is the same as everyone else in the game for the same weight. However, the energy regen is massive compared to someone with, say.. 66 or less agility (while I was leveling it appeared that there was a detectable increase in run energy regen every 11 levels). The point I was trying to make is something as overpowered as a "Stamina Potion" should not be allowed in [Oldschool?] for reasons:

1. Giving people with high Agility a massive net decrease in energy usage (due to much higher regen rates, it is much easier to take advantage of this potion).
2. These potions would replace energy potions of all forms, essentially making them worthless for anything but Herblore exp.
3. Simply put, these would make the game too easy for people of all Agility levels. Why do you think that upon first day of release for OSRS, players like Jebrim wanting to max all skills in under a year went to max Agility first? Because it serves a VERY important purpose in making the game easier in many other aspects, but ONLY AFTER hundreds of hours of hard work! The input = the output.

Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?


Was not created for "NOSTALGIA". Was created so any one who didn't like expscape, eoc could get away from all that. It just so happens Aug 07 was the backup date. All the nostalgia is gone bro. Were updating every week , so just stop that argument.

09-Jun-2014 12:27:57 - Last edited on 09-Jun-2014 12:28:51 by Done Questin

Rawrylol

Rawrylol

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I'm glad that AgilityScape confirms what I wrote, even though I'm not sure why Tom was disputing it in the first place as it's been confirmed by actual J Mods. However, I really do think that you're overestimating how quickly you restore your run by still.

Going by what it says on the wiki, run energy restores at 0.45 energy per second at level 1 agility. Each level above that means that going from 0 - 100 run energy is 1 second quicker, so at level 99 it's around 0.78 energy per second that you restore.

So yeah, the restoration rate really doesn't improve that much between 1 - 99. It doesn't even double over that time. However, the most important thing to note is that while running you do not restore energy at all. It's only while walking and standing still that you restore energy, so while you're running, agility literally has no effect whatsoever. When I'm doing an activity that requires me to use energy potions, such as runecrafting, I will be continuously running and drinking a dose of energy potion whenever I start getting low on energy, meaning I'm never in a position where my energy would be naturally restoring. In other words, when I'm doing an activity where I require energy potions, I'm never using my agility skill. These potions would therefore have no effect on the actual skill of agility. It wouldn't make the skill any less valuable because the times when they would be used would be similar to times when regular energy potions are used - not when the agility skill is in use.

I hope that makes sense.

09-Jun-2014 12:31:02

Lykosys
Dec Member 2021

Lykosys

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Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?


The game isn't really nostalgic to me anymore, after a year hahaha. I play this game for the enjoyment of playing a good game.

Also the comparison to energy potions would be determined by the way they're put into the game and how frequent or common they are. Energy potions would still be in demand to make these items and could still be good for Herblore.

In my opinion, if you have already put in the effort to collect the resources and make the potion then you deserve the reap the benefits. I'm starting to consider the untradeable version of this potion and implementing some decent requirements. Still, the percentage thing could work :o

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I hope that makes sense.


Good post, good post.

09-Jun-2014 12:32:29 - Last edited on 09-Jun-2014 12:36:16 by Lykosys

Maveryc
Jul Member 2021

Maveryc

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I like most of the proposed ideas, but I'm not keen on adding more God Books.

For players like me, who like to gain the skills and make rather than buy, the extra bank space is an essential move. Trying to save unids, ores, etc. until they can be used is very difficult for lower level players.

09-Jun-2014 13:20:53

Maveryc
Jul Member 2021

Maveryc

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Is the community losing sight of the original purpose of OSRS's creation, to be NOSTALGIC?


The game isn't really nostalgic to me anymore, after a year hahaha. I play this game for the enjoyment of playing a good game.


I don't think Nostalgia has anything to do with OSRS, yes you may sometimes get that feeling, but as is said above, it's a good game, and it's the way the game was meant to be before it got corrupted.

09-Jun-2014 13:26:33

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