Grand Exchange is a bad idea. The aspect of the game where self-sufficiency and going out into the world and into dangerous areas is rewarded will be lost. For example, someone can go to mage bank and buy mid-level runes and save time compared to spending time buying in Varrock but there's a huge risk in doing so. With the GE, that option becomes obsolete.
According to you, you want the introduction of the GE to have more players PKing rather than buying and selling. The question is, who are you going to PK when no one makes mage bank runs anymore? That's just an example. There's going to be far less incentive across the world to head out into danger zones to obtain resources if the GE is released.
"Now hold on," I hear you say. "Items on the Grand Exchange aren't magically created, there has to be someone who goes to mage bank for law runes, if it's not you, then it's someone else!"
That's not true, though. Let me put it this way. The only real way for ME, a beginner player under 63 magic to get 10-20 law runes for teleportation is to go and get them myself from the mage bank. With the GE, I could buy as many as I wanted instantly. But with the GE, not all law runes would come from the mage bank. In fact, most probably wouldn't. They would come from runecrafting or mob drops or the mage guild - which is in a safe zone and thus has no risk attached.
In addition, the people who had thousands of excess of law runes, or any other item, would have a way to sell off what they don't need in very simple fashion - and so the little people would have vastly less incentive to travel to danger zones to obtain what they need. Many people would just farm in safe zones like Ardougne until they had enough to buy whatever they wanted.
Making resources hard to obtain contributes greatly to the atmosphere of the game - a place where life is rugged and hard, and items are hard to get. It's also healthy for the game - the game should be more than just PKers PKing PKers.
16-Apr-2016 05:46:32