1. Disable player trading.
- With the ge, player trading isn't necessary. Can stop muling almost completely. Will stop people from swapping their 2007 gold for an advantage on a completely different game mode.
2. Massive PJ timer.
- A part of the new update states this "We will be removing the teleport delay for unskulled players. This change will bring life back to teleblock and the normal spellbook, as well as giving unskulled players a better chance of survival when up against movement impairing spells."
OK, it sure will bring life back to the teleblock, now 1 person in a group of skulled pkers needs one person with 85 magic and to be on regular spellbook. So he can throw tbs and then let the barragers in his group do the work, while solo pkers are now forced to use regular magics only in order to skull pk. This is a massive advantage for clan pking in single combat areas. Make this game playable for the solo player or it will die just as fast every season, if they even come back to try it at all. Stop clan pking in single combat. Make people pk 1v1 in single combat areas, add a large pj timer, maybe 30 seconds. This will change nothing for single pkers, while making it so clans can't just run around with their tber hitting everyone for their clan.
I'm not really sure this update is good for the game at all anyways. I know there are many issues that are being faced by the developing team, but this is not the solution to stop people from quitting. Instant teleports while unskulled just makes clans more overpowered, single skulling impossible without teleblock, and makes the ancient spellbook useless for solo pkers.
The idea of the update isn't very deadman like anyways. The whole danger of deadman was being caught away from a bank/safe zone, now it's the "rush" of hitting your teleport faster than the tber.
16-Apr-2016 02:47:32