As some others suggested already, decreasing the teleport timer instead of entirely removing it is a better idea. Leaving the teleport timer at ~5 seconds (or even 10, as it right now) and making it so it can't be interrupted by being attacked, but only by one's own actions (or a D Spear spec, since it moves the player; could be an incentive to make them more valuable), would be ideal.
Regarding the entangle spell, it would be a good idea in my opinion to make a fourth, more powerful, version of the spell, which lasts 20 seconds (but still does no damage). This way you would have the equivalent freeze of ice barrage in the regular spellbook and would still be able to use teleblock, but wouldn't be able to deal as much damage.
I think it's also important to make spells more "inventory space efficient", especially for solo players. Having all the runes necessary for teleblock, entangle and another damage spell requires so much inventory space that you end up not having much for food at all, and ultimately, makes it much harder for solo players. Here are some suggestions:
-the first suggestion is to make rune pouches available and having them hold 4-5 different types of runes, with a capacity of ~500 (every rune combined, so you can't store all of your runes a pouch and not lose them on death);
-the second suggestion is to make the most useful spells use more similar types of runes, so you don't need to sacrifice so much inventory space.
16-Apr-2016 01:07:05
- Last edited on
16-Apr-2016 01:07:55
by
Stelleria