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DevBlog: Seasonal Deadman Mode

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ima dicer

ima dicer

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The GE is literally the worst idea because of this main reason

Say i have 2mil cash, I can "buy" a Rune 2H for 2mil, and there is now an extra deposit box slot.

6 GE trade chances, 6 extra deposit box slots.

I'm sorry and I hope jagex reads this but the GE is the stupidest idea to bring into DMM.

There are way too many ways to abuse this to take away from progressive gameplay.
Your going to have even more mulers abusing this system. 6 extra deposit box slots for every person out there. This is going to be a BIG problem. Think of all the effects that this changes as well, you now have no reason to buy placeholders for deposit box so it takes away from a lot of items that people use to get cash and will decrease the price of a lot of items. All-in-all the updates you have brought this season are good for continuing the clanmanmode. Except for the bonus exp and the reduced exp from deaths to higher levels is the only update that provides any bonus to solo players. I understand that clanmanmode brings in more money because everyone buys membership for alts, but the more you provide for clanmanmode the less it becomes deadmanmode and less people will play it, and a lot of people bought membership jsut for DMM. When you guys think of updates, sometimes its better to think outside the box to see the negative affects it will have instead of jsut thinking about the positive affects.

17-Apr-2016 04:51:37

MinkMiller

MinkMiller

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
ima dicer said :
The GE is literally the worst idea because of this main reason

Say i have 2mil cash, I can "buy" a Rune 2H for 2mil, and there is now an extra deposit box slot.

6 GE trade chances, 6 extra deposit box slots.

I'm sorry and I hope jagex reads this but the GE is the stupidest idea to bring into DMM.

There are way too many ways to abuse this to take away from progressive gameplay.
Your going to have even more mulers abusing this system. 6 extra deposit box slots for every person out there. This is going to be a BIG problem. Think of all the effects that this changes as well, you now have no reason to buy placeholders for deposit box so it takes away from a lot of items that people use to get cash and will decrease the price of a lot of items. All-in-all the updates you have brought this season are good for continuing the clanmanmode. Except for the bonus exp and the reduced exp from deaths to higher levels is the only update that provides any bonus to solo players. I understand that clanmanmode brings in more money because everyone buys membership for alts, but the more you provide for clanmanmode the less it becomes deadmanmode and less people will play it, and a lot of people bought membership jsut for DMM. When you guys think of updates, sometimes its better to think outside the box to see the negative affects it will have instead of jsut thinking about the positive affects.

Thats a really good point but what if dying could somehow cancel any existing offers, and send the cash/items into your bank? If thats possible then I think GE would be ok for DMM

17-Apr-2016 08:55:27

Osc Moz
Jul Member 2023

Osc Moz

Posts: 646 Steel Posts by user Forum Profile RuneMetrics Profile
I like most of the ideas, but i have missunderstanding how it should bring new players to DMM.

Mby try adding some new content what you talked about - like pvp armor, d claws which make DMM UNIQUE besides the dangerous game mode... it wont take me back to DMM at all.

How does people who dont have 12h a day to play runescape should keep up with the players who have no jobs besides runescape? How the late players/new players catch up the players who have played almost a month.

17-Apr-2016 10:17:39

Mageeee
Feb Member 2024

Mageeee

Posts: 86 Iron Posts by user Forum Profile RuneMetrics Profile
Instant teleporting should be a thing, but you shouldn't be able to teleport anywhere you like. You can't teleport in the wilderness and in my opinion DMM is very similar to the wilderness. That said, my suggestion is leave the 10 second timer in if you are in a dangerous DMM area, but allow instant teleports between safe areas. Now that you've removed attacking people in safe areas, there's literally no reason to hold people up 10 seconds before you allow them to teleport to a different area that's already safe anyway. It's nothing more than a 10 second inconvenience for guys who want to go from say, varrock to ardougne, that are both entirely safe places to be.

17-Apr-2016 10:33:05

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
- Good that you are reducing the penalty for dying.
- Grand exchange is very good.
- Being able to teleport is good

Suggestions
- Reduce items lost on death from the bank to 3 or 5. 10 is still too many. Usually there are only 5 or so decent item stacks and the rest is junk anyways so this won't make a huge change imo. Also limit the amount that can be taken from the bank. For potions you get up to 25 of each. Food you get up to 250 of each. Coins you get up to 1m of each.
- I still think it's stupid that you lose items in your bank when you die so reduce that as much as possible
- You should not lose experience at all in skills, only combat. The only reason it's necessary in combat is to keep people from being able to return to a fight over and over or 'suicide rush' people. It makes no sense to lose experience in skills.

Also you say you want to encourage people to fight but the risk is simply too high for it to be worth it even with these changes. I'm not going to risk fighting someone my level when I have a 50% chance of killing them but also a 50% chance I'll spend 20 hours retraining my skills.

17-Apr-2016 18:28:50

EJK
Jul Member 2009

EJK

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
P E A C E said :

Suggestions
- Reduce items lost on death from the bank to 3 or 5. 10 is still too many. Usually there are only 5 or so decent item stacks and the rest is junk anyways so this won't make a huge change imo. Also limit the amount that can be taken from the bank. For potions you get up to 25 of each. Food you get up to 250 of each. Coins you get up to 1m of each.
- I still think it's stupid that you lose items in your bank when you die so reduce that as much as possible
- You should not lose experience at all in skills, only combat. The only reason it's necessary in combat is to keep people from being able to return to a fight over and over or 'suicide rush' people. It makes no sense to lose experience in skills.

Also you say you want to encourage people to fight but the risk is simply too high for it to be worth it even with these changes. I'm not going to risk fighting someone my level when I have a 50% chance of killing them but also a 50% chance I'll spend 20 hours retraining my skills.

With the teleport change as is, you wouldn't be able to kill anyone. Also, with the changes you propose, the reward would be alot less.

With the teleport change, everyone would tele instantly they see someone on the map.
With the "less items in bank key" people could invest their cash in cakes, lobsters, sharks or (1)s of any pots that are frequently traded, or just split it up in items that aren't worth much.
Have you ever seen a streamer open his keys? They usually aren't worth much. So lets change the loot to about 20% of what it is now.
Basically, 10% chance to be able to attack someone, less chance to kill him/her (because of entangle instead of ice) and those you're able to kill doesn't have much.
People wouldn't want to skull with good gear, because they won't get much in return for the risk.
I think you would enjoy pvp-worlds!

17-Apr-2016 22:21:48

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