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DevBlog: Seasonal Deadman Mode

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sko calamity
Nov Member 2020

sko calamity

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
The reason for pj timer is because this would let people easily box while doing quest what i mean by this is if you and a friend do a quest together all you have to do is hit each other every 10 secs or how ever long the pj timer is also this would make it impossible for someone to kill anyone where there are aggroed monster cause you would have to wait that full 10 secs or so to attack them by then they could possible telly with the timer or run to a safe zone. Making it harder for solo pkers and more advantage to large teams who can agro all the monster.

15-Apr-2016 16:50:05

sko calamity
Nov Member 2020

sko calamity

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
sko calamity said :
I think all these will be a great addition to deadman mode. The one thing i would change is that if you make it so unskulled player can insta telly you need to bring in a item that allows a single player to be able to freeze with out killing there inventory space especially since they cant insta telly. I would suggest maybe being able to buy rune pouch with the blood money or even bringing in a new item like bolas that needs 80 range to use and will hold your opponent for 10-15 seconds. This would allow single players to still pk effectively while not having to rely on a team to tb then barrage. The other reason why i think insta telly is a good idea is because clans will bring tb and barrage but you can tank the barrage long enough for the tb to wear out and you can insta telly out. Makes it so clans need to start bringing more K0 weps instead of just waiting for them to run out of food. Also i think that everyone who attacks someone should get a skull this will discourage people from skull hunting and being heros making single pking more plausable in popular areas like catherby and cammy. so if they get attacked they can fight back, but if they attack a skulled person they get skulled just like in wildy.

15-Apr-2016 16:50:44

plutoT2

plutoT2

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Memberr said :
325252335909 said :
With the Teleport system you've designed , surely this will mean solo pkers such as myself will be forced to pk with Teleport Block and will basically have no chance in killing someone with entangle, in my eyes this promotes Clans even more , as if you dont have a team and a player within that team to tb for you, you aren't going to get any kills


Fully agreed, going far from safe zones should be dangerous. Let's not forget that dying won't be as bad with the other updates so in my opinion it's balanced.

Solo pkers won't stand any chance at all.

Also are all these things going to happen witout polls? Why would they not be polled, a lot of time spend on making a ge could delay other updates so it's relavant to the non-deadman community.

Why did pj timer have to be polled but not these other changes?


Also agreed, to stand a chance solo pkers will now need a full invent of brews as well as tribrid and won't be able to fight back and just have to run against other pkers as they will be on brews as a result of 6 invent slots gone.

15-Apr-2016 16:57:28

plutoT2

plutoT2

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
sko calamity said :
sko calamity said :
I think all these will be a great addition to deadman mode. The one thing i would change is that if you make it so unskulled player can insta telly you need to bring in a item that allows a single player to be able to freeze with out killing there inventory space especially since they cant insta telly. I would suggest maybe being able to buy rune pouch with the blood money or even bringing in a new item like bolas that needs 80 range to use and will hold your opponent for 10-15 seconds. This would allow single players to still pk effectively while not having to rely on a team to tb then barrage. The other reason why i think insta telly is a good idea is because clans will bring tb and barrage but you can tank the barrage long enough for the tb to wear out and you can insta telly out. Makes it so clans need to start bringing more K0 weps instead of just waiting for them to run out of food. Also i think that everyone who attacks someone should get a skull this will discourage people from skull hunting and being heros making single pking more plausable in popular areas like catherby and cammy. so if they get attacked they can fight back, but if they attack a skulled person they get skulled just like in wildy.


Clans aren't short of ko weapons and they can just spec trade like big single clans do on 07.

15-Apr-2016 16:58:33

Its Trinkz

Its Trinkz

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As a dedicated deadman player, you're getting some of this completely wrong. You need to incentivize skulling , not make it even harder.

Let's start with positives:

GE is great as it will fix your problem with garbage items being in top 28, so the 10 slot thing is fine for new bank raids.

Change in experience loss, also fine.

6 hour Immunity, no problem, us dedicated players really don't care.

Here's where you need Help:

1. Teleporting for non-skulls: No. There's no reason for this. All this does is punish people more for engaging in skulling. There is already a huge portion of the population that refuses to skull. The game mode should not punish the people who are actually trying to make the pvp game mode a pvp game mode.... if that makes sense. I understand your frustration with the spell book situation, but the bottom line is ancients require extra effort to get and are pvp in nature.

2. Noted Food: I know you haven't announced your change yet, but let me tell you the radical yet necessary solution. Take out noted food completely. Eliminate the race to immunity that happens every single season. Take away the "first to 1k sharks and 100 pray pots wins" . Make everyone vulnerable, clans and individuals alike. This makes victory possible for anyone and everyone willing to go all out. Make it more about "who dies less" and not "who has died and who hasn't"

3. Tiered Experience multiplier - I like higher xp rates for lower leveled skills, but don't make it slower the higher you get. If you incentivize skulling and dying more, then people are already assuming the risk of losing extra experience when they level up. You don't need to slow down the ability to progress at higher levels as there is already a built in mechanism for slowing it down / making it more risky. Maybe have like 8x and tier down to 5x by 60ish. idk make it arbitrary but don't go below 5 or too high at the low levels.

Invitation Changes: All fine
thanks,n00bstory

15-Apr-2016 17:07:07

TankinBandos

TankinBandos

Posts: 174 Iron Posts by user Forum Profile RuneMetrics Profile
Looking forward to most of this, what Id like to see though..

Some thing done with untradeable items.. Pretty ****** they drop to the ground, forcing you to a) Wait to go pick em up, and most people will want a break after dying and losing a few M exp..
B)Players camp you just to get the rest of the items in your bank..


Runepouch on DMM, would be hella usefull.. Maybe making it purchasable via blood money or something wouldn't be a bad idea.

Removing noted food, will just make this full out clanmanmode.. Noted food gives you a chance to live rather then get feasted on.

15-Apr-2016 17:11:47 - Last edited on 15-Apr-2016 17:16:12 by TankinBandos

Ty for 10k

Ty for 10k

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Changes to experience lost on death

There should be no xp loss to unskulled players at all. I have no idea why that even exist or what's the reasoning behind it, but that's what makes most people quit.

Changes to items lost on death

Bank loss is perfectly fine as it is. That's the incentive to pk don't take that away. Use deposit box ffs.
Well, maybe 1 free teleport after death would be nice little addition.

6 hour immunity & increased experience gain

And how is this helpful in any way if right after that 6h ends you're slapped back down to nothing by a guy with anc who's basically invincible, because he's in a clan or can just stand in a bank unnoting food with no risk of dying. Add some sort of disincentive to kill low lvls just for the sake of it. If there are few or more skulled people in close proximity add some impairment like spawning a guard after getting a kill which forces you to move on and abandon the area.

Teleporting when unskulled

Not sure about this one. It might ruin solo pking, it's not that hard for a clan to bring one extra guy to tb, but it gives solo player a chance to escape certain death which is cool.

Un-noting items.

Reduce skull timer depending on amount of keys you got. But make it more dangerous for high lvls/clans. Remove unnoting when skulled. Or make every bank guarded area, game should be more hide and seek, because now watching people stand in banks for hours eating food is most boring thing ever.

The Grand Exchange.

Definitely welcome and necessary addition. Trying to sell stuff takes hours atm.

Experience rates depending on level.

Good one, ty.

15-Apr-2016 17:13:50

iLuckout
Mar Member 2024

iLuckout

Posts: 373 Silver Posts by user Forum Profile RuneMetrics Profile
are you guys ******* completely ******** with bringing the grand exchange back in the next season are you that ******* stupid that you dont know what it will do to dmm it will ruin it cause you guys controll the ******* prices of everything instead of the players risking there lvls and items to get items to sell for what we think its ******* worth smarten the ******* up jagex you bring grand exchange next season watch how many ******* people that makes quit morons at JAGEX staff.

sincerely yours truly iLuckout


p.s some of us like merchanting with out the grand exchange its how we make money buy a item 25k less make 25k simple dont **** with that.

15-Apr-2016 17:28:08 - Last edited on 15-Apr-2016 17:29:17 by iLuckout

Zyck o
Apr Member 2023

Zyck o

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
While I was reading this I was like: **** yeah, I'm def logging on to dmm again. But then I read the teleport update and naaah. ***** that. I'm a solo player since my clan is on 07 and most of my friends quit long ago. And now you wanna punish me by having TB + Entangle runes? Why would i even bother skulling? i need 6 different runes for that.... 6 invetory spaces i loose in a game mode where inventory space i really important.

SO no, just no. leave it like it is or make it a 10 second countdown where you can be attacked but as long as you don't eat or anything it would still teleport you out if you're alive after 10 seconds of tanking(both for unskulled and skulled, which means solo pkers stand a chance against a clan). This would give TB a use for clans but not a must for solo pkers.Also if everyone in the game have a certan escape with teleport with the 10 seconds count down which is only interrupted by eating ,swithing prayer or healing in any way. Then you could remove unnoting in a bank. It would be more of a hide and seek game. And if you were found by a clan you could either fight back or try to tank for 10 seconds while teleporting.

I was planning on play next season if no changes were made, but now. Seeing the new changes. I won't even touch it if teleportion works like that. And for the love of god, Make people want to skull.

Other than that the rest is great. GJ.

15-Apr-2016 17:34:21 - Last edited on 15-Apr-2016 17:46:13 by Zyck o

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