Forums

DevBlog: Seasonal Deadman Mode

Quick find code: 380-381-284-65778873

Ty for 10k

Ty for 10k

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Just few more things.

Move nature chests to dangerous area or remove it. Botted nats just floods the market and brings ancients too fast.

Add bounty on players (that would be fun lol).

Fix door spamming/glitching, that's messed up.

Varrock west bank is being shot at from every direction, expand guarded area.

Add protection after death in order to let people get back and pick their stuff.

Add more guarded areas (Zeah/Warriors guild? Every bank?).

Let only people who play dmm vote in polls related to dmm.

Remove unnoting in the banks or banking entirely when skulled.

Disable prayers, drain stats or half players hp when skulled (watching streams for hours where no high lvl ever dies or even fights each other, because it's just a waste of time isn't fun). Make skulling actually dangerous activity, cause now having a skull is irrelevant, unless you're a solo player.

Or if you want to go completely crazy make multi everywhere. Not sure how that would turn out, but it would be a blast, because anyone could be killed at any time.


Basically what i am saying is that everyone must be put on edge, no one should feel safe.

15-Apr-2016 17:41:25

Zyck o
Apr Member 2023

Zyck o

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Also make immunity after death or you just keep your untradables in inventory when you die.
Immunity on confirmed kill would also be a nice addition to solo pking against clans. But i won't hold my breath on that one.

15-Apr-2016 17:41:47 - Last edited on 15-Apr-2016 17:48:20 by Zyck o

ChrolloLul

ChrolloLul

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Remove unnoting system at all.
This will be more risky for players who just kill low leves
Of course its a PVP mode but common you just cant kill everybody you want , it have to have consequences.. Idk desitions are hard , some people dont like to PK in the game and a lot of others like to kill everybody so it has to be balanced for both

Maybe more areas of protection or areas for skiling protection in areas like catherby fishing , runecrafting or some mines...

The fact its that, some pkers dont want to assume consequences for killing everybody...


The 6 hour protection 10exp Is a good option but it has its bad side.

Assuming that people who already have a main will open a new account so they can mule or for example go fishing at catherby so easily with 10exp they can get a good loot of lobsters, even sharks?
Mining....woodcutting.....etc.....

15-Apr-2016 17:42:51

BigBrainClub

BigBrainClub

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
So instead of helping fight the biggest reason why people quit (Clan man mode) you're encouraging it even more and killing solo pking completely by adding instant teleportation. That's the most dumbest thing i've ever seen in my life.

15-Apr-2016 17:47:19

Glaciris
Apr Member 2020

Glaciris

Posts: 65 Iron Posts by user Forum Profile RuneMetrics Profile
While you add ge to deadman mode you need to remove regular trading as well, this way you cant just trade food between clanmembers, swap gold for headstart or rwt, all transactions are done in ge. This naturally means that if you drop something, it wont appear to others but it should disappear faster to avoid exploiting it to save your gear.

also item loss should be scaled as well, if you get killed by much higher level player he should receive less reward for doing so, what does it matter if the noob loses less xp when the whole point of killing noobs is the easy money, this would make killing your own levels more rewarding.

I would go even as far as giving more loot for lower level killing the higher level player and vice versa.

15-Apr-2016 18:00:18

Shipn Pax

Shipn Pax

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
In the Q&A you guys mentioned that swapping GP will be against the rules. Is that still going to take effect? How will you enforce it, what would the punishment be, and how do you suppose you will make all players aware that it's no longer allowed since it is so widely accepted. A lot of people don't read dev blogs or watch Q&As.

These updates sound great and very beneficial but there are a few things left out that could also really help the game mode:

1. Add at minimum time, the same PJ timer that's on PvP worlds (Around 5 seconds). If it was that much of a gap, it wouldn't completely prevent teams from PKing together, but it would definitely give the person going up against 10 different people a little bit more room to breath.

2. Like the 6 hour immunity timer when joining a month late, add an immunity period after death. This should be only about 1 hour and able to be turned off if you wanted. So many times people die and have no food or runes so they try to walk to varrock and end up dying again. This would give them time to get more food and possibly get their prayer back to 43, which overhead prayers are the most important thing if you want to live.

3. A great idea from Framed would be to make everywhere single combat. I don't know if that would require enging work or not, but it would make so many things a lot easier - especially at the very beginning of the game or if you're playing late. A lot of quests or popular multi areas are just camped by teams and it makes it impossible to do them. This would not prevent teams from working together but it would stop them from being so OP to the average player.

4. Thoughts on unnoting items at a bank: I say leave it how it is really. If people spent the money to stock up on resources they should be able to use them. Especially if they were able to make it to a unguarded bank safely. Places like the warrior guild would be just about impossible to survive if this is taken out.

15-Apr-2016 18:05:33 - Last edited on 15-Apr-2016 18:08:04 by Shipn Pax

Uncute

Uncute

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Hi i like these ideas. My suggestions.

Teleport have a timer 4 seconds approx. Can't eat during this time. Can do while running.
Make it only 2 banks in the game that you can unnote food when you are skulled.

Some sort of anti freeze/bind potion that removes bind effects to help new players.
Quest exp kept on death is really needed.

15-Apr-2016 18:07:18

Shipn Pax

Shipn Pax

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Uncute said :
Hi i like these ideas. My suggestions.

Teleport have a timer 4 seconds approx. Can't eat during this time. Can do while running.
Make it only 2 banks in the game that you can unnote food when you are skulled.

Some sort of anti freeze/bind potion that removes bind effects to help new players.
Quest exp kept on death is really needed.


I really agree with the quest XP being kept! If that's possible, do it! Currently with XP rates at 5x (and sounds like possibly higher in the future at a low level) it's not entirely worth it to do a lot of quests. But if you kept this XP it would give the quest more of an incentive because you wouldn't go below the base XP. For example, if you do Waterfall Quest, your attack and strength could not go below 30.

15-Apr-2016 18:11:06

Quick find code: 380-381-284-65778873 Back to Top