In the Q&A you guys mentioned that swapping GP will be against the rules. Is that still going to take effect? How will you enforce it, what would the punishment be, and how do you suppose you will make all players aware that it's no longer allowed since it is so widely accepted. A lot of people don't read dev blogs or watch Q&As.
These updates sound great and very beneficial but there are a few things left out that could also really help the game mode:
1. Add at minimum time, the same PJ timer that's on PvP worlds (Around 5 seconds). If it was that much of a gap, it wouldn't completely prevent teams from PKing together, but it would definitely give the person going up against 10 different people a little bit more room to breath.
2. Like the 6 hour immunity timer when joining a month late, add an immunity period after death. This should be only about 1 hour and able to be turned off if you wanted. So many times people die and have no food or runes so they try to walk to varrock and end up dying again. This would give them time to get more food and possibly get their prayer back to 43, which overhead prayers are the most important thing if you want to live.
3. A great idea from Framed would be to make everywhere single combat. I don't know if that would require enging work or not, but it would make so many things a lot easier - especially at the very beginning of the game or if you're playing late. A lot of quests or popular multi areas are just camped by teams and it makes it impossible to do them. This would not prevent teams from working together but it would stop them from being so OP to the average player.
4. Thoughts on unnoting items at a bank: I say leave it how it is really. If people spent the money to stock up on resources they should be able to use them. Especially if they were able to make it to a unguarded bank safely. Places like the warrior guild would be just about impossible to survive if this is taken out.
15-Apr-2016 18:05:33
- Last edited on
15-Apr-2016 18:08:04
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Shipn Pax