Teleporting:
I believe that the teleport system shouldn't automatically teleport you out. Instead, it should be a 3-5 second (let's say 4 seconds), where the victim of the attacks can click the teleport as they tank hits. If they see that their HP is getting too low, they can eat to full, brew, and then try and re-teleport (where the timer starts at 4 seconds again). Instant teleporting will encourage clans more; to use teleblock, then barrage. My suggestion is more balanced between the two extremes.
Seasonal length:
The length of seasonals at 3 months is still too long. I say 6 weeks at the most. It will keep the game fresh and minimize the "dying out phase" towards the last two months. If you think about it, the game starts off as hype for the first few weeks, then dies down. Tweak the time by making it shorter, for more hype time and less dying time.
Positives:
I think you guys did a nice job tackling the biggest issues:
1) Losing 28 of your most expensive items when you die -- reduced to 10.
2) The experience when you die -- New formula revolving around combat levels seems much more fair.
I also like how you implemented B0aty's suggestion with not having a 5x multiplier all the way through, and instead basing it around stats It keeps the gap between the best players and the average players closer, and makes it harder to get 94 mage.
What is going to be the exact breakdown of this?
After some thought, I think that the reasoning behind the GE is sufficient. I originally was against the idea, but now I'm for it.
Mac H
15-Apr-2016 16:04:49
- Last edited on
15-Apr-2016 16:36:47
by
purple fish8