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Dev Blog: LootShare

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dunforgiven

dunforgiven

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Xyzdrache said :
dunforgiven said :


Kaion said :
We can simply make the item sells at GE highest current bidder.


and what do you do if there is no current high bid or the high bid is WAY below the actual value. a lot of items have people that put in bids of 100 gp when its worth millions, just on the chance someone will put in a item with a offer of 1 gp accidently.


Seems to be a reasonable disadvantage. It's your fault and problem if you don't have friends to trust. You either play with friends or you lose some money. Pretty fair in my opinion. It would be essentially an anti-scam insurance (insurances are not for free not even in rs (e.g. pets))


this is not clanscape. it was created by soloist to be played by soloist. it was not created to reward people for being part of a clan.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

06-Mar-2016 01:51:00

ImReloading
Feb Member 2024

ImReloading

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@Ownage you are correct sir we don't "need" this at all we don't need any update but as far as improving the game goes this is one of the best updates they can do it will not affect those who already have trusted people and who don't need it but it will mean the world for people who have been scammed and want to make friends in this game but cant cause they get scammed.

06-Mar-2016 02:01:37

Started
Mar Member 2024

Started

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Zam said :
First :)

If question 1 pass and question 2 doesnt

Then lootshare without LSP will be odd. Because then 1 person can get b2b sigils and it wont decrease his chance and it wont increase his teammates chance on getting further loot

But regarding lootshare systems if this will pass. Then i hope we can a additional option for instant share to get polled in the future when the game engine supports it :)


#SlayStars
I got b2b arcanes 11 kc and 12 kc
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Captain

06-Mar-2016 05:53:31

Don JTrump

Don JTrump

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A lot of of you guys seem to not understand the necessity of lootshare for the future.Jagex plans to add more bosses that shift away from just ******** and tanking the boss.Lootshare would give the potential for different players to do different things and to work as a team.For example maybe a player for a boss needs to use other weapons to defeat minions of the boss or a tank would need a staff of the dead to freeze the boss and use the staff's special to survive its melee attack.A max hit for the boss could be in theory be around 200 through prayer to make the staff a necessity.As a result people would need to switch and become tanks as the staff reduces special for an individual.These are just examples that may not be popular or feasible but the point is that the next step of bossing could be more of a division of labor.And no I'm not suggesting to rework the combat system like eoc.Also realistically unless you are irl friends with someone why the hell would you not run off with an ely.You would be stupid to jeopardize your reputation for anything else, even an arcane or arma hilt, but an ely would set you for your rs life.A form of lootshare is needed and for those of you who are just paranoid about all progress because they think the game will be like rs3, imagine if oldschool was never changed and the closest we had to bossing was still only dks.The game would be boring as hell! The game needs well thought out and not rushed change to remain interesting.I personally don't believe in getting rid of pooled damage as its stupid that some random player can crash a big clan and basically leach a lucky drop off the tank and team.Randomly distributed items kind of defeats the concept of sharing as you don't eliminate the problem of scamming at all.An instant ge offer to highest bidder with a tax to act as a money sink is best.For those clan lovers you would avoid the tax with a clan and also avoid the risk of someone instant buying your item lower than its worth.

06-Mar-2016 18:40:12

born ta die

born ta die

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So many people are complaining about crashing, but nobody is looking at both sides. The fact is, when 2 parties are fighting the same boss, only 1 of them will get the drop. People are saying they will vote "no" because, "what if a high level comes and takes the drop from a group?" Okay, we could pool the damage, but then people will say, "what if a group of low levels comes and takes the drop from a solo bosser?" Someone has to win! It's not unfair just because one group isn't getting the drop. Whether damage is pooled or unpooled is not going to solve the issue of getting crashed; either big groups or maxed soloers will be able to crash the other.
Damage should not be pooled because a group of relatively low levels should not be able to crash someone higher level than them. How would you feel if you put in all that time and effort to get 99s in combat skills, then a group of low levels is now able to force you off your world after an update? The drop should go to the better player; that's fair. Sorry, not everyone can be a winner in a competitive situation. You have to be the best if you want to win in a competition. If a clan wants to be able to crash people or protect themselves from getting crashed, get a maxed player on your team. If you don't have a maxed player... you don't deserve the drop! The guy with the best stats and gear does.
I don't have any skills 90+, but... I plan to. Because it's worth getting, and getting high combat should remain a worthy goal. It reminds me of mining in the dwarven mine back in RS2. I had never been a member, but I had a rune pickaxe and had worked hard at getting a high mining level. So when me and 3 other people were all trying to mine the same coal rock, I got it most of the time. People would rage and flip out because they kept getting nothing, but that doesn't mean they should have gotten anything. Go train up in a less competitive environment. Should they have been able to join a CC and start getting all coal?

06-Mar-2016 19:39:51

born ta die

born ta die

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That being said, I'm voting no :) because with the proposed method (I'm assuming if LootShare passes, LootShare Potential would pass too), there will always be the person (or people) who haven't gotten anything yet after everyone else has. Someone will always be last. Who says the team will last that long? Sure, it might even out in the end, but how many teams do you have to go through before you get a drop? This method encourages teams to disband much more often after 1 person wins big.
If someone in your CC gets an Ely, do you get hundreds of millions in LSP? If so, you are going to be snatching up all the comparatively little drops for a long, long time. Not fun for the next CC you boss with. And if you don't get a fair amount of LSP from such a huge drop you were a part of, well, you just got screwed. So LootShare is definitely not the answer.

The drops should be instantaneously even to avoid the mess that comes with one person in a team winning the whole drop. Looking forward to a CoinShare vs ShardShare debate!

06-Mar-2016 20:11:31

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