So many people are complaining about crashing, but nobody is looking at both sides. The fact is, when 2 parties are fighting the same boss, only 1 of them will get the drop. People are saying they will vote "no" because, "what if a high level comes and takes the drop from a group?" Okay, we could pool the damage, but then people will say, "what if a group of low levels comes and takes the drop from a solo bosser?" Someone has to win! It's not unfair just because one group isn't getting the drop. Whether damage is pooled or unpooled is not going to solve the issue of getting crashed; either big groups or maxed soloers will be able to crash the other.
Damage should not be pooled because a group of relatively low levels should not be able to crash someone higher level than them. How would you feel if you put in all that time and effort to get 99s in combat skills, then a group of low levels is now able to force you off your world after an update? The drop should go to the better player; that's fair. Sorry, not everyone can be a winner in a competitive situation. You have to be the best if you want to win in a competition. If a clan wants to be able to crash people or protect themselves from getting crashed, get a maxed player on your team. If you don't have a maxed player... you don't deserve the drop! The guy with the best stats and gear does.
I don't have any skills 90+, but... I plan to. Because it's worth getting, and getting high combat should remain a worthy goal. It reminds me of mining in the dwarven mine back in RS2. I had never been a member, but I had a rune pickaxe and had worked hard at getting a high mining level. So when me and 3 other people were all trying to mine the same coal rock, I got it most of the time. People would rage and flip out because they kept getting nothing, but that doesn't mean they should have gotten anything. Go train up in a less competitive environment. Should they have been able to join a CC and start getting all coal?
06-Mar-2016 19:39:51