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Dev Blog: Design a skill Thread is locked

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Afr0deeZziac
Apr Member 2011

Afr0deeZziac

Posts: 353 Silver Posts by user Forum Profile RuneMetrics Profile
i think something like necromancy would be perfect to the game to pay tribute to the original skills that used to exist in the early stages of the game eg evil and good prayers, it could also be a combat skill such as the prayer skill, and be used together with the prayer book, as a second set of diferent prayers. it could be trained by upgrading the ash drops from deamons to deamon ashes which are used to gain xp such in the way that bones are used for prayer, it could also allow for a construction update as well, bringing a demonic altar to the game as well as the guilded for training that method to, but personaly speaking it would be best kept as the bury option only training like the prayer was originaly, which would keep higher lv players playing longer as it wouldnt be an easy 99 such as the prayer skill is with alot of money, keepin integrity in the game for higher levels because you would know the amount of work a lv 138 put in to get to that lv with the slower training method, not to mention the skill could then have some high lv advantages.

13-May-2014 13:00:15

Afr0deeZziac
Apr Member 2011

Afr0deeZziac

Posts: 353 Silver Posts by user Forum Profile RuneMetrics Profile
final foot note, the herb and herb seeds for the new herb could be made exclusive to wildernes monster drops ( not just bosses ) all creatures in the wild given the nature of the skill. which would then further improve the wildernes regeneration program further aswell.

13-May-2014 13:17:00

[#1TWIRDQF2]

[#1TWIRDQF2]

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I just submitted my idea for the OsRS skill.

The skill is called Artificing and would allow the player to collect fragments from digsites around RS. The fragments can then be put together to create Sigils of certain skills; these Sigils could then be placed on jewelry & gloves to give you an extra boost in training skills.

Another aspect of this skill is Totems, Totems were small statues that Magic Users of the past embedded with spells in hopes to ward off or weaken the enemies that the statue represented. The totems will have names like - Bear totem, Blue Dragon Totem or even Kalphite Queen Totem (as well as most slayer monsters)

These Totems (while in a person's inventory) will give the player a combat boost along with giving the monster a better drop table if the player is killing the corresponding enemy.

I believe that Artificing will add another level of depth into this game and get players to train some of those "Dead Skills".

Jagex can also add different ideas into this skill like the ability to use smithing to add a totem to your weapon to create a specialized weapon meant for killing one type of creature.

Hope everyone enjoys and good luck to all that submitted

13-May-2014 13:22:38 - Last edited on 13-May-2014 13:23:39 by [#1TWIRDQF2]

Snijder
Dec Member 2023

Snijder

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I just submitted my idea for the OsRS skill.

The skill is called Artificing and would allow the player to collect fragments from digsites around RS. The fragments can then be put together to create Sigils of certain skills; these Sigils could then be placed on jewelry & gloves to give you an extra boost in training skills.

Another aspect of this skill is Totems, Totems were small statues that Magic Users of the past embedded with spells in hopes to ward off or weaken the enemies that the statue represented. The totems will have names like - Bear totem, Blue Dragon Totem or even Kalphite Queen Totem (as well as most slayer monsters)

These Totems (while in a person's inventory) will give the player a combat boost along with giving the monster a better drop table if the player is killing the corresponding enemy.

I believe that Artificing will add another level of depth into this game and get players to train some of those "Dead Skills".

Jagex can also add different ideas into this skill like the ability to use smithing to add a totem to your weapon to create a specialized weapon meant for killing one type of creature.

Hope everyone enjoys and good luck to all that submitted


i like this one

13-May-2014 14:09:59

Elza

Elza

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
New skill [Spirit Capturing]

You could capture the spirits of monsters to raise this skill you'd have to catch spirits, and let them fight alongside you in combat by releasing their spirit energy probably starting off with low lvl monster i.e
imps, chickens, rams etc
ranging to higher lvl spirits i.e
lesser demons, chaos elementals, kbd (lvl 99)


This skill could be combined with hunter or prayer or ranged, don't really care lol just thought i'd throw in a idea

13-May-2014 16:51:39

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13-May-2014 20:22:14

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13-May-2014 20:25:56

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