The 99 Skill:
(this may sound stupid, but im quite serious. Some ideas here may not work, I understand. BUT if this in anyway sounds like a good idea, I will have done my job. )
The idea is based off of dungeoneering, but instead incorporates all new resources into actual RuneScape. Imagine a course similar to agility, except instead of obstacles to climb, you go through it and collect brand new resources(such as fish, ores, etc.). This way you can refresh old skills as well as create a new one. The catch to the resource "courses" is that everything is always spawned, BUT you can only get ONE of each resource.(This helps to fight with too many new resources entering the game) As you level, the more resources you can obtain in the course, and higher level courses become available. Each course starting you off collecting one of each resource, until higher levels. There could even be dungeons similar to slayer but based around what every one loves to get, monster drops. New monsters with brand new drops, that you could sell to an NPC for a SMALL amount exp in the "99 skill", or sell off to other players. (Such as weapons, armor, cosmetic itemsand higher chances of receiving drops at higher levels) I only mention new weapons here because lets say I wanted stay at level 5 Attack..and the only weapon versatile enough for me to train strength with is a Slayer Staff, which is a level 1 attack weapon, but still beats alot of weapons at level 5 Attack, Level 10 etc....
I call it the "99 Skill" because once you get to 99 in any skill in RuneScape, there is nothing too look forward too. But this skill takes care of that. along with new resources and areas, at higher levels, you have a SLIGHTLY higher opportunity to collect an item(such as a lobster) faster or even give 2 lobsters at once(not every time but on occasion collect 2 of one resource) While at 99 in a certain other skill.
This is very rough, I KNOW. I threw together a skill that implements ideas that I like.
16-May-2014 04:23:32