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U EFFEMlNATE

U EFFEMlNATE

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support:



"LETS POLL THE MEANING OF NECESSARY VS UNNECESSARY UPDATES AND ASK THE COMMUNITY WHICH OF THE TWO TYPES OF UPDATES SHOULD BE RELEVANT AND THEREFOR PRESENTED TO THE FORUMS AND THE COMMUNITY!"


I don't and never did like or support the idea of allowing anyone for that matter to question/allow/suggest the possibility of updates which might degrade the game.


DONT DEGRADE THE GAME!

10-May-2014 09:21:45

Nmbl Nvigtr

Nmbl Nvigtr

Posts: 589 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
why not ask the players if we was a new skill in the first place?

That's what the last poll will be. Do you want xxx skill added to the game. It will require a 75% majority for on yes. I highly doubt it will get 75% unless it is REALLY REALLY good. So I don't know that all this bickering in this thread is even about. Too many fools not reading the blog as far as I see it.

10-May-2014 09:31:44

Rusty Silo

Rusty Silo

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
How willing are the dev team going to be to tweak and play with quests? I'm going to be writing up a fairly detailed proposal for a new skill (not to be mentioned) that's a little bit outside the box, but that i think will have a good chance of passing (if implemented well) due to the fact that it will not be an entire new skill. It's just something that old school players go about most times they play without really focusing on.

The reason I ask is because questing will play quite a large roll in leveling this skill, more so than many other, although there will certainly be other ways to level. obviously any new skill will need to have some quests offering exp rewards, but are how much tweaking are you guys willing to do in regards to quests? (Just to clarify, my proposal will not suggest changing anything in existing quests aside from exp and exp rewards)

10-May-2014 09:52:36

Honour Meme

Honour Meme

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I have been playing runescape since shortly after rs2 was released. I am an experience gamer, and more experienced runescape player. My point is, my words come with wisdom and experience.

Runescape classic did not die because of no updates, it died because there was not enough revenue flowing from the member base. The upkeep per capita of paying customers eventually became overwhelming, I played classic for quite a long time, never reached an end that some have proposed in this forum.

Whilst polling recently i have been disappointed in the oldschool mod teams ability at making it the sole choice of each player what they actually fully want.
IE: You must choose one of each options to be added to the game and there is no option for "NO"

I have seen some interesting posts, comments, concerns... As far as creating a new skill goes i am optimistic about the whole process. It still remains, however, there is no promise we can choose to veto the entire thing, I HOPE THIS CHANGES. As far as these interesting posts go, I DO INCOURAGE you sirs and misses to pour your apsolute heart into these content blogs. I WILL READ EACH OF THEM INTENTLY. I will also suggest them to my fan base if need be, although they have their own opinions too!

PLEASE: Do keep an open mind oldschoolers. I am very concerned of something being a bad addition to runescape, but the answere is not nei saying. The answer lies in the delivery, and the possible removal of a new skill. I KNOW FROM PROGRAMMING EXPERIENCE. IT IS THE WORST feeling to create an entire system only to watch it crumble to peices before your fan base :'( . That is okay however. THE TRUE GOAL IS TO PLEASE YOUR PEOPLE. NOT force everything you bled swet and cried over. IF we don't want a new skill once it has been release, I BELEIVE, our good moderators should be obliged to have it removed.

PLEASE AND THANKYOU, with all do respect to each mod and his/her individual job, I offer a special thankyou to our moderators for understanding.

10-May-2014 10:11:51

lian209
Mar Member 2023

lian209

Posts: 6,445 Rune Posts by user Forum Profile RuneMetrics Profile
I'm not really in favour of a new skill, but I don't see any harm in making one. I have an idea for a skill that will require lots of player interaction, but not too much as not everyone likes to play with others. I need to develop it a bit more though.

10-May-2014 10:15:56

Honour Meme

Honour Meme

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I propose a new format on which to vote, which has not been used in past content blogs on new skill releases.
I propose a practical and realistic view on how this new skill should come into play by the common outlook of most people on the matter*
***;should it be like mining: a self sufficient skill which provides a good economy*
***;should it be like agility: a long and perilous skill which provides slight round benefits
>should it be combat related: PVP PVM and PVjagex alike will be affected (jag joke)
>should it be time consuming at all? should it be a 1-99 smooth in 2 months nolife?
>should it be limited to 80- skill progress as to make the 99 skillcape stretch harder?
>should it be like herblore: very expensive in some aspects, or long if not buying ing*
***;should it be completely original, or an originally new outlook on failed skill releases
>Will it have peices of each different skill, will it affect all or at least most or none of the other skills, will it be mandatory for newer quests,
most of all how long and how much programming time will be spent into it.
I add this last part as a FAILSAFE. When all goes wrong with the new skill is it possible to simply forget about it? It even sounds plausable, and I promise you nomatter what they say, a beta costs little time and effort. It very well should be worth the extra caution given what is at stake here to put it into beta form first.
I KNOW i propose so many ideas all at once. I find that whether you agree or disagree, someone allways finds their way to both sides of said argument.

10-May-2014 10:27:22

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