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esmee 1997

esmee 1997

Posts: 1,253 Mithril Posts by user Forum Profile RuneMetrics Profile
When I was a little kid I wanted to make bombs, with bombs you could finally do something pointfull with firemaking as well.


Nowadays somehow I don't like any new update any more, please keep RuneScape the way it is (or actually WAS).

Over time private servers will take over RuneScape again if things continue this way.

10-May-2014 11:31:26

Co Rowe
Sep Member 2021

Co Rowe

Posts: 1,175 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
i like how we're forced to get a new skill. to all those who dont want a new skill be sure to open up your throats because it will get crammed down them


Nothing is FORCED onto us. EVERYTHING in Old School RuneScape has to pass a poll by ATLEAST 75% votes for it to be implemented into the game. If the new skill does pass, don't complain, cry and/or whine about it. Simply don't train it and shut the hell up. Simple as that. Have a nice day. =)

10-May-2014 12:11:03

Viper Knight

Viper Knight

Posts: 67 Iron Posts by user Forum Profile RuneMetrics Profile
There's no need for sailing and there's no need for new resource/training areas. There's 50+ worlds that are almost always at 10% max capacity so everything is usually empty. Sailing would literally be the most useless skill, since you're just getting from one point to the other there's no way to implement the skill part.

10-May-2014 13:18:40

Protty Mouth

Protty Mouth

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I propose a skill, I am not entirely decided on the name, possibly "provisioning", but I recall the idea of incorporating other skills into other skills being discussed in an official Jagex livestream. I propose a skill completely revolving around buffing or debuffing weapons or armor for a period of time, then the buff wears off.
For example, if a player has says 80 firemaking, 75 provisioning and 70 attack, they can ignite their abyssal whip, increasing dps, possibly creating a burning condition. This skill would be great for the game because not only would it force one to come back and train firemaking, but provisioning would also have to be trained.
I almost am looking for like a dead islandish crafting feel, potentially having untradable items all around rs, that are specifically for provisioning. I'd like to see the higher level materials become tradeable, but moreover, I'd like them all to require a level to retrieve. I am looking for the skill to be focused on your characters innovation, possibly a puzzle at a door, a simple level req, or maybe an entire new area called the crafter's coast. When an item is crafted the player should recieve a very large xp drop, enough to keep it interesting. The goal behind this is to create a skill that is:
Great for pve and pvp
Difficult to bot
Exceptionally profitable at higher levels.

The last word I have, is I can understand people's concern about provisioning in staking and pvp, personally, I'd like to see it factored into pvp, but it can stay out of the arena, it may create a lot of problems if implemented there. The way I'd like to see it implemented in the Wilderness is that it only comes into effect in 20+ wild. I think i could ruin the simple spec combo fights that are lower wildy. I believe having a "Icy weapon" that drains energy, or a "winged boot" which increases run speed, could be great for reviving the wilderness, and helping the depleting gank groups of the wilderness get back out there.
-Slug

10-May-2014 13:56:47

Amathyn
Jun Member 2022

Amathyn

Posts: 12,945 Opal Posts by user Forum Profile RuneMetrics Profile
I will be putting an idea forward that I feel will have great benefits for the game in all areas, having effects on every skill and will make training more enjoyable.
-»‡«- Amathyn - Leader of The Hyperion Empire -»‡«-

"Hyperion 07" 120+ Combat / 1,750+ Total PvM/Social/Raids
Apply Here

10-May-2014 14:01:34

Ibrahimovic
Apr Member 2013

Ibrahimovic

Posts: 1,391 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I am mainly an RS3 player, but I will give my two cents on this.

I think if there should be a release of a new skill, if at all, it must be sailing . The idea of a sailing skill has been around for nearly a decade, and it would be a pity not to implement it now.

Base it off of player owned ports, but allow players to build their own ships from scratch, and visit new islands that THEY CAN ACTUALLY WALK ON. Upon reaching new islands, you can unlock the full features of the island, such as resource areas, banks, shops, training areas, etc.

This skill should mostly be an exploration skill, so no new resources/ gear needs to be added. That way, it would maintain the authenticity of 07.


^This! Even a RS3 player knows which skill we need.. but it seems like the mods and some old school players dont know..

10-May-2014 15:40:50

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