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Dev Blog: Design a skill Thread is locked

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Lion STUDlER

Lion STUDlER

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
rofl^ nice idea an guru , I sure understand your frustrations!

JAGEX:

WHY HAVE WE NEVER BEEN ASKED THE SIMPLE QUESTION : DO THE PLAYERS WANT ANY SUCH UPDATES TO EVEN BE CONSIDERED IN THE FIRST PLACE, EVER?

the answer would be 75+% no

I've had to rally before on earlier polls where they tried to ruin the game, just let it stop..
poll the real questions. do we want you? no we dont. problem solved. go away idiots

13-May-2014 02:03:04

Cups69

Cups69

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
i think i may have a cool idea, how about a companion? each player can get a companion after completing a quest. the companion has the same AI function as familiars but all they're stats start at level 1. just like a real player, companions must be trained to level up. Companions will have a small inventory (MAY POSSIBLY BE UPGRADED), need their own equipment, and CAN DIE (this will have the same effect as if the player has died - Ex; item drops****-spawn). the companions are not as formidable as a regular player, Combat stats should be maxed at 75 making a maxium combat level of 95 if all stats are maxed. Skill stats are maxed at around 50 so they cannot be used for farming items. even though companions will have a lower maximum level they follow a skill tree that will specialize in melee, magic, range or a support class. depending on which route is followed different buffs and abilities would follow. For example the ranger class could have spotter perk which could look something like 10+ range bonus, 5% hit/miss ratio increase. the idea of a companion i think would prove useful in questing and PvM, its also nice to have an NPC that will always watch you're back ( if you're a skiller, you might have a high leveled bodyguard following you around). Companions will not be PvP accessible, unless worlds are designated for them, the duel arena could have a Companion option. i think a skill tree like the ones used in elder scrolls could be adapted to a runescape. not all players will be forced to have companions but it is that could be of great value when they are trained and maxed out. anyway thats just my idea, it could probably use some fine tuning im open to input

13-May-2014 02:15:51

B ud
Nov Member 2022

B ud

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
i think i may have a cool idea, how about a companion? each player can get a companion after completing a quest. the companion has the same AI function as familiars but all they're stats start at level 1. just like a real player, companions must be trained to level up. Companions will have a small inventory (MAY POSSIBLY BE UPGRADED), need their own equipment, and CAN DIE (this will have the same effect as if the player has died - Ex; item drops****-spawn). the companions are not as formidable as a regular player, Combat stats should be maxed at 75 making a maxium combat level of 95 if all stats are maxed. Skill stats are maxed at around 50 so they cannot be used for farming items. even though companions will have a lower maximum level they follow a skill tree that will specialize in melee, magic, range or a support class. depending on which route is followed different buffs and abilities would follow. For example the ranger class could have spotter perk which could look something like 10+ range bonus, 5% hit/miss ratio increase. the idea of a companion i think would prove useful in questing and PvM, its also nice to have an NPC that will always watch you're back ( if you're a skiller, you might have a high leveled bodyguard following you around). Companions will not be PvP accessible, unless worlds are designated for them, the duel arena could have a Companion option. i think a skill tree like the ones used in elder scrolls could be adapted to a runescape. not all players will be forced to have companions but it is that could be of great value when they are trained and maxed out. anyway thats just my idea, it could probably use some fine tuning im open to input

I truely love this idea of yours!

13-May-2014 02:52:37 - Last edited on 13-May-2014 02:53:01 by B ud

a fanboy

a fanboy

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
Since players can buy and hire servants through the construction skill. players should also be able to buy a gf in osrs. "Kill them all and let God sort them out."
"Report everybody in the game, even if they aren't bots. Let Jagex sort it out."

13-May-2014 02:56:50

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