Level 76 - Desecrate - 77 XP
Requires: Soul rune x 1, Blood rune x 2, Cosmic rune x 2, Body rune x 5
The next combat spell cast deals 25% more damage (effects wear off after 30-seconds if not used)
*50% Special Attack energy, 25% of caster’s remaining Hitpoints will be consumed
Level 78 - Shatter Undead - 44+ XP
Requires: Earth rune x 4, Air rune x 4, Chaos runes x 2, Body rune x 1
Deals up to 30 Damage on Undead creatures (no cooldown)
*Stacks with effects of the Salve amulet (ei)
Level 78 - Water Leech - 42.5+ XP
Requires: Soul rune x 1, Water rune x 9, Air rune x 7, Body rune x 2
Deals up to 22 damage while causing a bleed effect of 5 damage over 5 game ticks* (does not stack but can be continuous)
*Bleed effect damage is not affected by the caster’s Magic damage boost/percentage
Level 80 - Miasmic Snare - 100 XP
Requires: Nature rune x 3, Soul rune x 1, Blood rune x 1
Stuns opponent for 10 seconds, then disorients opponent for 10 seconds* (20-second cooldown)
*Deals up to 10 damage and affected opponents cannot run while disoriented
Level 80 - Soul Seeker - 46+ XP
Requires: Soul rune x 2, Blood rune x 1, Death rune x 2
Deals up to 28 damage while recovering 3 Prayer points per cast* (no cooldown)
*Both of these damages are affected by the caster's Magic damage boost/percentage
Level 82 - Bloodline - 83 XP
Requires: Blood rune x 25, Soul rune x 15, Cosmic rune x 15, Body rune x 15
The caster’s remaining Prayer points are immediately transferred to their Hitpoints (60-second cooldown)
Level 84 - Bloody Unrest - 260 XP
Requires: Blood rune x 10, Cosmic rune x 10
Boosts Magical accuracy and damage by 5% for 5 minutes (5-minute cooldown)
Level 85 - Teleport to Bounty Target - 45 XP
Requires: Law rune x 1, Death rune x 1, Chaos rune x 1
Teleports the caster to their Bounty Hunter target.
28-Dec-2015 15:22:30