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Dev Blog: Skillcape Perks

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GreedyRadish

GreedyRadish

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Love the idea. I am going for 99 Agility and I was just suggesting this the other day to my clan members, since I really want to be able to wear my cape all the time once I get it!

I think a nice one for herblore cape would be an increase to the speed at which you use a Pestle and Mortar. Increase it by a few game ticks.
And for fletching cape, maybe something similar? Increase the speed at which you cut logs into bows, or the speed at which you add bowstrings?

As for my two cents on the Max Cape: That is an item that so few players will own and that will take so much time and effort to obtain that it should definitely have all the perks at once, if not even better ones!
I'm not that Greedy, and I'm not a Radish. I have misled you all.

24-Sep-2015 14:19:51

Billogbfd

Billogbfd

Posts: 4,268 Adamant Posts by user Forum Profile RuneMetrics Profile
These 'perks' are so un-proportional i.e. for cooking, not to burn ANYTHING is both better xp/h and a major gp/h if you play your cards right in comparison to herblore and fletching where you just find a simple item despite the vast majority of people who train those skills WILL be standing directly by a bank. As for mining which would have a 'perk' shared by another item that takes a much, much shorter time to get just doesn't seem remotely worth it.

I get these aren't finalized but if this passes the poll, can you please make them more proportional.
I think Coolsville sucks!

24-Sep-2015 17:21:27

Rammmsteinn
Sep Member 2019

Rammmsteinn

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
What about the Quest Point Cape? There should be a perk for the quest cape as well. Because the quest point cape is for the most experienced adventurers, the perk could be for an increased chance in receiving clue scrolls, a "mini adventure" that the treasure trails is. Treasure trails often require having many quests complete and this seems fitting.

24-Sep-2015 17:27:37

Rammmsteinn
Sep Member 2019

Rammmsteinn

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Another idea for the perk for the Quest Point Cape, could be the option to "skip one step" during a clue scroll. This option could be chosen at any point during the clue scroll, and could be done once a day for each tier clue.

24-Sep-2015 17:47:17

bowfateznutz
Sep Member 2022

bowfateznutz

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Herblore cape: 15% chance of creating a potion(4) instead of (3) while making potions. It is known that vial of water has the same water level in game as a potion(4), however when creating potions some of the liquid is lost and drops to the level of (3). As a 99 herbalist myself I feel like I should at least sometimes have the ability to create a perfect potion(4).

24-Sep-2015 17:54:45

Trepocalypse

Trepocalypse

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
For the smithing cape: Make it to where you wouldn't need a hammer when smithing. This will allow for an extra inventory slot and, in my opinion, works better than the extra xp boost. While this is coming from someone who hasn't reached a 99 in any skill (the grind is real), I'd assume that an xp bonus isn't very helpful when you're max level (however, there are some hardcore people who really want that 200mil xp).

Also, perhaps you could think about making an Iron Man cape? Similar to the Iron Man armor, grant a cape as a way of distinguishing normal from iron man players (It also adds another reason for Iron Man playing).

24-Sep-2015 18:37:32

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