Hitpoints Cape - Cape has a right-click option, allowing the player to heal 50% of their current remaining health. Can only be used once per day and not during PVP.
Herblore - Cape has a right-click option, allowing a player to fill an inventory of vials (maximum of 500 vials per day). Or; cape has a right-click option, allowing a player to clean off all grimy herbs the player has in their inventory (maximum of 500 herbs per day)
Fishing - Cape has a right-click option, activating a 1 hour timer. Within this hour, the player has a 10% chance of catching two fish (giving the experience of 1) at once. The cape has a 2 hour cool-down.
Cooking - If this cape is worn while fishing, there is a 10% chance of the fish being caught may be cooked (anything higher than sharks still has a chance to burn). Wearing this cape while cooking has a 20% chance of cooking (or burning, depending on what is being cooked) two fish at once (giving the experience of just 1)
Max Cape - Allowing the player to "Prestige" 1 skill of their choice. Once their skill has been chosen, the skill returns to level 1. Any action taken towards getting back to level 99 in prestige mode will require double the experience to level up. For example: if Mining was chosen, skill would be set back to level 1. To achieve level 2 mining the required amount of experience would be 166 instead of 83. Or, each action gives half experience (which would amount to the same.
Choosing the prestige with the Max Cape would allow the player to keep their cape, but they could not equip it or use it again until the skill chosen has been leveled to 99 once again. However; each time the cape has been used to prestige and that skill has reached 99, the cape gives that skill a level 100 effect.
22-Sep-2015 20:59:14
- Last edited on
22-Sep-2015 21:13:07
by
GhostYear0