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Dev Blog: Skillcape Perks

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HoorayForJay
Mar Member 2024

HoorayForJay

Posts: 289 Silver Posts by user Forum Profile RuneMetrics Profile
I agree that the "xp % boost here" or "1 extra item obtained" thing is a bit rubbish, I have a few suggestions:

Herblore - Can decant potions into 4 dose by using them on the cape.
Fishing - Can store fishing tools in the cape. Allows you to fish at a spot without the item in inventory, if it's in the cape.
Mining - Shields you from the desert heat, removing the need for waterskins.
Fletching - Can store a knife in the cape, allowing you to right click cut logs with no knife in inventory (like fishing cape).

22-Sep-2015 15:37:08 - Last edited on 22-Sep-2015 15:37:36 by HoorayForJay

H Masked
Apr Member 2008

H Masked

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Here's my suggestion.

- Attack : Recharge special attack bar slightly faster.

- Strength : Successful hits when enemies have really low hp (excluding bosses)

- Runecrafting : 2nd one (Decreased chance of pouches degrading when being filled) please.

- Construction : Small chance of saving materials when building furniture (build a demonic throne with 24 magic stones instead of 25 :-O #Win)

- Herblore : Small chance of mixing 2 potions at once :-) ? Or a small chance of making 4 dose potions instead of 3 dose

- Thieving : Small chance of increased loots from thieving in general! (Steal 40 gp from guards instead of 30, increased chances of ranarr seeds from master farmers, sightly increased chances of getting a pharaoh's sceptre from golden chests)

- Crafting : Small chance of making jewellery twice as fast.

- Fletching : Small chance of stringing bows twice as fast.

- Hunter : Boost to level 100 just like fishing.

- Woodcutting : Maybe in addition to the current perk, we could also be able make canoes a bit faster or reduce the chance of cutting down a tree and only obtaining a log (wouldn't work if there's more than one person cutting the same tree)

- Sailing : Well, easter was a few months back and so was April Fools! ;-)

- Max cape : Allow it to only have one at a time, also make it possible to change the active perk by operating the cape and selecting from a list.

As for the rest, they're good!
We all wear masks, and the time comes when we cannot remove them without removing some of our own skin.

22-Sep-2015 16:47:48 - Last edited on 22-Sep-2015 18:55:21 by H Masked

Sherlock155

Sherlock155

Posts: 358 Silver Posts by user Forum Profile RuneMetrics Profile
Herblore Cape: Right click to crush what is in inventory, 5% chance to save ingrediants.. (Finding a pestal and mortar sounds weak because people who train herblore tend to do it at a bank., having it act as a stored pestal frees up inventory space.)

Fletching Cape: Right click to fletch logs, 10% chance to gain extra arrow shafts from logs. Same as Herblore cape, finding a knife to put into the inventory is weak, your character just storing a knife to use in the cape, is good.

Strength Cape: Acts as amulet of strength for PvM. (+10 Str, feels like too much though)

Strength Cape Idea 2: Could be activated for Dragon Battle Axe Special (drains special bar). this would free up inventory space for a weapon people rarely use as a weapon.

Strength Cape Idea 3: Free Teleports to Barbarian Village and Relleka, as they appreciate your strength.

Edit for idea 3: Can also be searched to find a beer.

I know these aren't skill capes, but.

Achievement Cape: Free Teleports to the main town for each area.

Achievement Cape: Free Teleports to the main town for each area.

22-Sep-2015 16:54:09 - Last edited on 22-Sep-2015 17:02:34 by Sherlock155

sad skunk

sad skunk

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
So many of these player suggestions seem so bad. Not because of the perk, but just because i dont think a skillcape's perk should focus on only one aspect of the skill. For example, 99 fishing cape should not give you 10% chance of catching double fish while barbarian fishing, it should be more rounded to the skill. Fishing isnt all about barbarian fishing. 10% better chances at catching double fish whenever fishing sounds better . These perks should revolve on many aspects on the skill and not be focused on one small thing.

22-Sep-2015 17:39:36

Tuname

Tuname

Posts: 90 Iron Posts by user Forum Profile RuneMetrics Profile
I know other people have said it, but I really like the idea of the herblore cape being able to decant your whole inventory of potions. It's a nice bonus, not too overpowered and not weak. It doesn't really make sense that our characters can't do it themselves, anyway. It shouldn't be limited use, though, it's really not strong enough for that restriction.

I also really like the idea of the cooking cape perk, never burning anything. It seems to truly say that your character is a master of cooking.

I'd like it if the thieving cape were a little more powerful. All the 99 capes should make you feel like you're a master at what you're doing, and a 10% increase is a little too low. I think the same goes for some of the other capes, like fishing only giving you 1 more level. A level 95 fisherman or thief without a cape shouldn't be able to compare with a level 99 one.

I must admit, I can't quite think of a bonus that's better than skipping to the cyclops for the attack cape, but it just feels a little too weak in my opinion. The same goes for the slayer cape- who still goes for slayer assignments after hitting 99, unless you're trying for 200m XP? I think it should provide a small damage boost against all slayer monsters, or maybe ports to popular spots.

Some of these perks do feel too focused around still gaining XP after 99, something that few people even care about. Cooking, for example, has almost 20,000 99s, but only 75 people bothered with 200m. They should be redesigned to make a skill feel more powerful, not just faster to train. The fishing cape especially shouldn't just raise your catch rate a tiny bit for the sake of more XP, as the blog says- it should provide a visible but reasonable boost, or something else that proves useful. Maybe you no longer need any bait while fishing? Still a little weak, but better than a boost by 1 level.

22-Sep-2015 17:49:02 - Last edited on 22-Sep-2015 18:08:30 by Tuname

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