Construction - Double the amount of time between paying butler. Would save money and slightly affect xp rates, free teleports isn't greatly needed and probably would be dead content with the current idea. This would mainly be for post 99 training.
Agility - Acts a graceful cape including weight reduction but also gives the full graceful bonus even when not wearing every piece, this will make more than just cosmetic but not devalue graceful as the extra weight reduction would still be useful.
Herblore - Small percent chance that the secondary is enough for 2 potions, this would mainly save some money and not affect xp p/h.
Thieving - Be able to double pickpocket every time (same xp rate but more money) Would make pickpocketing and blackjacking a viable money maker and the already good xp rates which would get people away from PP.
Crafting - Work as unlimited thread, would mean you can make an extra dhide body every inventory which would slightly increase xp rates but also make the skill a tad more afk if you choose to do dhide bodies. Would affect prices of dhide bodies as thread is so cheap, most would still probably do battlestaves unless hide prices go down.
Fletching - Small chance to create 2 bows or 2 sets of bolts/ darts in 1 tick. Would slightly affect xp rates but not greatly, can't think of much else that would be useful for this. Bolts and dart chance would be much lower as you can make more faster.
Slayer - I like this idea. Either this one of the skip one task free a day would be fine.
Hunter - Small percent chance you loot 2 things from 1 trap, for chinchompas the 2nd one wouldn't give xp but for other things, it would give more xp, this would make other training methods more viable and make hunting chinchompas slightly more profittable.
Mining - Has the Varrock Armour 4 effect and works at Mlm. Could be balanced to not make it too overpowered but still useful.
18-Sep-2015 22:34:05
- Last edited on
18-Sep-2015 23:10:39
by
Magyk