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Dev Blog: Skillcape Perks

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lmpatiences

lmpatiences

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Omertaaaa said :
Quest Cape should give you exclusive access to... another quest. A final quest, one that sums up your stories and adventures in Runescape. The reward could be 10k xp in every skill.


I totally agree that the quest cape also deserves some kind of perk, but I don't think this is the right way to go. The quest cape is after all supposed to be a symbol for having completed all of the quests, not all quests but the hardest one.

18-Sep-2015 14:41:32

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
Personally, I have never liked the idea of Skill Capes having perks. The Skill Capes, like the other Capes of Accomplishment, were intended as ways to show off your achievement; any use from the level 99 should come from the skill itself and not the prestige item you get for it.

That being said, while I would rather not add uses to prestige items, I wouldn't mind as much if they are minor effects. The problem I see so far is some are far better than others. For example, the Agility Cape acting as Graceful makes sense, but that is something that I, with 75 Agility, already have access to. The 5 free daily teleports to my Portal Room from the Construction Cape however is something that I currently cannot do and is only from have 99. Some things seem inconsistent like Woodcutting and Fishing giving a level boost, while Mining counts as varrock armor. Also, why would I want a cape for 99 to act as chest armor I already own? The varrock elite lets it stack with prospector, so no reason to add a way around that.

Also, I don't think capes should use teleport; it devalues existing teleports like the combat bracelet's warrior guild and the skill's necklace crafting guild. Also, unlimited crafting guild teleports could replace rings of dueling since there is a bank there. Teleports are also rather lacking compared to nice effects like the Cooking Cape.

So some capes are far better than others. It is a very tricky balancing game and I am not sure if you can get it right; the skill are all very different and trying to find an equal buff for each may not be possible. The capes are meant to show off your 99, not be your reason to get 99; I still don't think the use from level 99 should come from the capes but the skill itself. But if you insist on putting perks on the capes instead of the level itself, ask yourself is this something that you would give a player for getting 99 or just something you'd put on a cape; if it is the latter, you should probably reconsider.

18-Sep-2015 14:47:26

DobbelB

DobbelB

Posts: 6,674 Rune Posts by user Forum Profile RuneMetrics Profile
Those capes are only cosmetic, for showing off.
And giving the benefits for all capes to the max cape is certainly overpowered, it has a very broad range of usefullness then.

I will certainly vote no for this.

18-Sep-2015 14:51:53

lmpatiences

lmpatiences

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
lmpatiences said :
Omertaaaa said :
Quest Cape should give you exclusive access to... another quest. A final quest, one that sums up your stories and adventures in Runescape. The reward could be 10k xp in every skill.


I totally agree that the quest cape also deserves some kind of perk, but I don't think this is the right way to go. The quest cape is after all supposed to be a symbol for having completed all of the quests, not all quests but the hardest one.


I have actually thought about the final quest for a while and I'm starting to love the idea. It has to include the quest tutor from the tutorial island somehow. He summons you to help with the invasion that is taking place on the tutorial island. You find out why the tutorial island was shut down on RS3, but because of your efforts it can remain in the alternative dimension that is OSRS. :)

18-Sep-2015 14:53:55

skowotek

skowotek

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
lmpatiences said :
Omertaaaa said :
Quest Cape should give you exclusive access to... another quest. A final quest, one that sums up your stories and adventures in Runescape. The reward could be 10k xp in every skill.


I totally agree that the quest cape also deserves some kind of perk, but I don't think this is the right way to go. The quest cape is after all supposed to be a symbol for having completed all of the quests, not all quests but the hardest one.


Best post on this thread.

18-Sep-2015 15:00:10

Sam x

Sam x

Posts: 10,534 Opal Posts by user Forum Profile RuneMetrics Profile
Cool idea, here's my feedback.

Fishing - Change it so you get a 10%-15% chance (number can be changed) of receiving 2 fish instead of 1.

Slayer - Able to pick one task every day that you want. I feel like the repeating last task isn't amazing because most people slay for variety, so having to repeat a task you just completed might not be very fun.

NB. For picking a task, if you pick boss, it will randomly assign you a boss from the list, you won't be able to pick the boss you want.

18-Sep-2015 15:07:09 - Last edited on 18-Sep-2015 15:07:40 by Sam x

Afk The Bank
Nov Member 2014

Afk The Bank

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Fishing cape 5% better catch rate on all fish.


Herblore cape - You can ask the nardah herblalist to make unf potions for 200 gp ( for people who cant get the dairy)
Going for 99 Slayer with 1 Defence & Prayer.

18-Sep-2015 15:11:07 - Last edited on 18-Sep-2015 15:35:36 by Afk The Bank

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