So I know this is a bit of a tangent, but can we please stop thinking of the Fire Cape as the holy grail of capes that should never be beatable for melee? It's very doable to get a Fire Cape with less than 1 million
total
experience, and for some reason the best melee cape in the game is almost exclusively done with ranged methods.
Meanwhile, an Attack or Strength cape takes at
least
13 million experience, usually significantly more because they are levelled together. Why is it that this significantly higher investment can't even hold a candle to the fire cape? Besides, is it really all that interesting to have everyone running around in Fire Capes rather than seeing more variety in combat situations?
Current Fire Cape stats: +1 all Attack, +11 all Defense, +4 Strength, +2 Prayer
Current Skillcape (t) stats: 0 Attack, +9 all Defense, 0 Strength, +4 Prayer
I propose that we change the Attack, Strength, and Defense capes such that we end up with the following:
Fire Cape stats: +1 all Attack, +11 all Defense, +4 Strength, +2 Prayer
Attack cape stats: +5 all Attack, +9 all Defense, 0 Strength, +4 Prayer
Strength cape stats: 0 Attack, +9 all Defense, +4 Strength, +4 Prayer
Defense cape stats: 0 Attack, +13 all Defense, 0 Strength, +4 Prayer
The fire cape will still be better for generalist situations, but the Attack cape will be slightly better when accuracy is important (dragons, Corp, etc.), the Defense cape will be better for certain slayer tasks and/or bosses, and the Strength cape will at least be comparable when Strength as a stat is required.
18-Sep-2015 15:38:30
- Last edited on
18-Sep-2015 15:40:21
by
Rancor