Please do not add "saves a secondary ingredient" or "increases the speed at which to do something" into any of the capes; it will disrupt the rhythm when using that skill from then on which can be a positive or a negative thing. Obviously, avoiding the negative aspect should be way more important than benefiting from the positive aspect here.
For example, saving a secondary ingredient while making potions;
- Previously use secondary ingredient on unfinished potion = makes 14 potions. Bank finished potions either by "bank inventory" or right click > bank all.
- Now, you have 14 finished potions and 1 secondary ingredient (chance that secondary ingredient is saved). You now have to "bank inventory" all the time now or else you'd have to right click > bank all for the potions AND the secondary ingredient. (this messes people up who are used to right click > bank all for just 1 item type, not 2)
- Making X faster; used to take 20 seconds to make a full inventory; with 99 in that skill, it now takes 15 seconds. A specific player would used to do something else (watch movies, homework, etc.) based on that 20 seconds - now they have to adjust to 15 seconds, making it more difficult for that player to focus on something else while using that skill. (This would discourage players from reaching lvl 99 which means that this should NOT be implemented)
Please think about as many players as you can and the way they train that skill (and the many different ways they train it) before considering a skill cape perk.
27-Sep-2015 10:38:32