Runecrafting Skillcape
This is a very time consuming cape and I feel the perks should definitely illustrate it.
Some of my perk ideas:
1) Hood can act as a pouch, hold say 15? Giant and small combine.
2) Immune to Snare/Entangled
OR
Teleblock (Up to say 10 Wild, no use after the Mage) I would love to give us somewhat of a chance against the Runecraft player-killers as you can't evade when you are teleblocked AND entangled. With the ability to stop one this will give us some what of a chance.
3) Cape could act as a "tool belt" and would be able to store the Abyss items inside: axe, pickaxe, tinder box etc.
4) A running bonus of some sort would be nice as you're always on the go. Say, use 10-15% less run energy when wearing your cape.
Eliminate the Skull when entering the abyss/Pouches not able to degrade - Saw these a lot in the thread, really like the suggestions.
Cheers,
Lamoless1
21-Sep-2015 02:51:11
- Last edited on
21-Sep-2015 02:55:06
by
Lamoless