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Dev Blog: Skillcape Perks

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Calleigh
Aug Member 2019

Calleigh

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Hunter --- The ability to catch double prey when you check your trap (will not double experience), and you are completely undetectable by your prey.
Mining --- Mine double ores, and only one hit from your pickaxe is required to mine the ore.
Smithing --- Smith and Smelt all materials faster, 100% chance to smelt Iron ores, and a chance to save materials.
Fishing --- The ability to fish for anything in any spot of runescape, and quicker catching of high levelled fish like Shark and Manta Ray.
Cooking --- Never burn anything you attempt to cook, and the ability to cook things by using them on your Cooking Cape
Firemaking --- Acts as a permanent light source and furnace, and can toggle the option to burn logs as you cut them from a tree.
Woodcutting --- The ability to cut double logs from any tree in Runescape (does not double experience), and you will cut logs faster depending on the level of t he tree.
Farming --- Nothing you attempt to grow will ever die.
Sailing --- An Easter Egg, obtained by Having all the Skillcapes! Available from Ned in Draynor!
Max Cape --- ???

Some of these sound a little OP, but remember, these are the skillcapes of achievement in that skill.
Respectfully,

Calleigh/iCalleigh

20-Sep-2015 21:54:50

Calleigh
Aug Member 2019

Calleigh

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
*No Combat Skillcapes are usable in PvP*

Attack --- +20 to all accuracy stats besides Magic and Ranged
Strength --- +10 to strength
Defence --- +20 to all defence stats besides Magic and Ranged
Ranged --- +20 to Ranged accuracy and Defence. 5% Accuracy and damage
Prayer --- +9 to all Defence stats, +12 to prayer, and acts as a permanent Holy Wrench
Magic --- +20 to Magic accuracy and Defence. 5% Accuracy and damage
Runecrafting --- No Prayer drain or Skull when entering the abyss. Enables you to craft runes that we currently can't craft. Also, a chance to double the runes you are crafting and receive more experience per rune crafted
Construction --- Ability to move your house to any city in Runescape, also able to buy materials from an estate agent at half price
Hitpoints --- acts as an extreme potion, giving you 30% more health for a total of 129 health (only usable once every 10 minutes)
Agility --- Acts as a permanent stamina potion and can be counted towards the Graceful bonus
Herblore --- Mix everything faster,and gives a chance to save ingredients
Theving --- Gives more of a chance to receive a Pharoh's sceptre in Pyramid Plunder and can sacrifice 3 of said thing to give your cape unlimited teleports to P.P, and also greatly reduces the chances of being caught stealing anythign in the game
Crafting --- Unlimited teleports to the guild, a chance to save ingredients, can tan noted items & for free
Fletching --- Persuades Ifleen to teach you how to recharge your Crystal Bow yourself by infusing your cape with her voice, and further reduction for recharging your Bow.
Slayer --- Every Slayer Master will award double points for completing tasks, have a "preferred task list" (minimum of 5), and the chances of receiving the coveted drops from your task (such as a Whip from Abyssal Demons) will improve.
Respectfully,

Calleigh/iCalleigh

20-Sep-2015 22:10:59

PHREENARNIA

PHREENARNIA

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Little of topic but im interested in the layout of the navigation tabs in game.

I feel the pillars on either side of the inventory space ugly and it was originally placed as a stepping stone to a different layout from what i remember, the 2006/ early 2007 layout was alot nicer. (same artwork just without the pillars)

although i do remember the multi combat symbol as the "combat options" and they were mostly all nicer looking than the current ones...ill stop rambling on now.

back on topic i really like the skilling ideas. not so much the melee ideas.

20-Sep-2015 22:36:02 - Last edited on 20-Sep-2015 23:48:42 by PHREENARNIA

Nexer Sasuke
Mar Member 2019

Nexer Sasuke

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
Fletching should give you a chance of making two of something out of one material instead of one, i.*. two bows out of one logs item, but this would happen simultaneously, so you'd have both pop up at once, or one appear on the ground in the case your inventory can't hold two, that way they can't abuse this and possibly keep the material they just technically used for free.

21-Sep-2015 00:13:06

Nexer Sasuke
Mar Member 2019

Nexer Sasuke

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
The Max cape perk is that it's best in-slot, it should get the same stats as it had in RS2, they weren't too much better than the fire cape so it wasn't a game-breaking item. I believe either the comp cape or both it and the max cape acted as accumulators, did they not? We could do that too, I suppose.

21-Sep-2015 00:14:27

Sir Stebbi

Sir Stebbi

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Metallica_29 said :
i think you are on the right track with the perks, but i do not believe these perks will be enough to motivate people to get to 13,034,000 exp lol...i honestly feel that once you have the 99 skill that you should be superior to those that dont, and with that being said, the perks need to reflect that. Most people that play OSRS play for the fact that they didnt like the combat system in EOC. People enjoy the OSRS combat system or the older style. Make the perks to the combat capes well worth it, not just for a flimsy teleport to a guild no one really even cares about. give some fighting perks such as better chances of hitting for attack, or higher percentage of a hard hit for strength, range could be chance for a double arrow attkor an increased spec bonus, etc. get creative with it and make people want to achieve the 99s. do not just simply check the block by adding meaningless perks.

thanks for reading



An excellent point.

Another thing. Some of us which are taking interest in this matter like to disaggree on specific capes.
This doesn' t really have to be rushed through now does it. Many good ideas have been introduced. Others need more careful consideration. I am assuming. I have not read each and every comment. Just so that is clear.

This update could be done in two parts. That isn't neccesarely correct. But it's better to get this right, rather than making haste decisions.


And to all nay sayers.
Changes are inevitable. Nothing lasts. Embrace changes. You may try and control how things turn out. If it matters, do so. Learn this as soon as you can.
It is of weaker nature to fear changes.


I have nothing to add.

21-Sep-2015 00:21:24

Lil Wolff

Lil Wolff

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
Fox Enjoyer said :
Lil Wolff said :
As for the combat capes those are easy:
Attack Strength Defence: Allows you to afk for more than 20 minutes if wearing full guthans.
Magic: Allows you to afk for more than 20 minutes if wearing full iron armor and holding a smoke battle staff.


Definitely not gonna happen. Nice try lazy bones :P

It was a joke, not an actual suggestion ;P Its a cape bonus that represents how most people got the 99.

21-Sep-2015 00:25:55

NoThreat

NoThreat

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Fletching- "charge" the cape with bowstrings to 1000. No way to get the bowstrings back as not to effect profits of picking flax and spinning it yourself. Just something to take a way 1 bank click for normal players and a faster way for ironmen to get bowstrings.

Herblore- 1. can do the same thing kinda but only with 1 clean herb at a time and pinned back to 50-150 charges, while still remaining untradeable. 2. make (unf)potions using dirty herbs gaining cleaning xp for a slight boost in xp/hour 3. can use herb on empty vial then add second ingredient, then fill from a water source (no using water items or humidify) to always make potion(4) x times a day

21-Sep-2015 00:27:23

Reactionary

Reactionary

Posts: 7,741 Rune Posts by user Forum Profile RuneMetrics Profile
Calleigh said :
Hunter --- The ability to catch double prey when you check your trap (will not double experience), and you are completely undetectable by your prey.
Mining --- Mine double ores, and only one hit from your pickaxe is required to mine the ore.
Smithing --- Smith and Smelt all materials faster, 100% chance to smelt Iron ores, and a chance to save materials.
Fishing --- The ability to fish for anything in any spot of runescape, and quicker catching of high levelled fish like Shark and Manta Ray.
Cooking --- Never burn anything you attempt to cook, and the ability to cook things by using them on your Cooking Cape
Firemaking --- Acts as a permanent light source and furnace, and can toggle the option to burn logs as you cut them from a tree.
Woodcutting --- The ability to cut double logs from any tree in Runescape (does not double experience), and you will cut logs faster depending on the level of t he tree.
Farming --- Nothing you attempt to grow will ever die.
Sailing --- An Easter Egg, obtained by Having all the Skillcapes! Available from Ned in Draynor!
Max Cape --- ???

Some of these sound a little OP, but remember, these are the skillcapes of achievement in that skill.



My eyes! Lots of those perks are ridiculously overpowered, even for skillcapes of achievement. Ores in one swing of the pickaxe?

Then I saw your wish for a Sailing Skillcape and it all clicked into place..

21-Sep-2015 00:55:11 - Last edited on 21-Sep-2015 00:56:21 by Reactionary

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