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Dev Blog: Skillcape Perks

Quick find code: 380-381-222-65680392

Not 4 Lend

Not 4 Lend

Posts: 2,149 Mithril Posts by user Forum Profile RuneMetrics Profile
Thoughts and recommendations:
Strength
should be something different than the Attack cape, so that if you have both you have two different benefits
Herblore
- Clean x number of noted grimy herbs
once
per day
Thieving
- Instead of the small impact to Ardy's diary, a small chance of double loot when pickpocketing
Fletching
- Small chance of stringing two bows at once
Cooking
- I believe prevention from burning everything is a tad OP.
Hunter/Construction
- Less teleports per day (3 or 5)
Smithing
- I like the idea by the guy below me
Everything else I believe is balanced and great

I think that the max cape would be fine if all the perks are simultaneous as long as they are all independent.

19-Sep-2015 18:31:07 - Last edited on 19-Sep-2015 18:42:24 by Not 4 Lend

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
I like most of those however here are my suggestions & improvements.
Herblore - I suggest having the ability to clean a full inventory of grimy herbs in 1 click via the cape 2-3 times a day.
Fletching - I suggest having the ability to fletch a full inventory of logs into unstrung bows in 1 click via the cape 2-3 times a day.
Smithing - I suggest having a chance of halfing the amount of coal you use when smithing a bar, for example when creating a steel bar you have a chance of using 1 coal and 1 iron instead of 2 coal and 1 iron. This wouldn't work at the blast furnace.
Fishing - I like the idea of increasing how many you catch however I think just saying an X% increase in catch instead of bumping up the actual stat.
Max cape - Either give it nothing or give us to option to chose 1 perk a day, do not give us everything.
Runecrafting - I suggest it should be a bit like the wicked hood in RS3, providing 2-3 teleports to runecrafting altars every day.
Hitpoints - I like the idea but I think x2 all the time when wearing it is too much, perhaps 1.1x-1.5x
Construction & Hunter - I think 5 is a bit too much, 3 would be better.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

19-Sep-2015 18:36:41

Jeba but gay
Mar Member 2024

Jeba but gay

Posts: 4,298 Adamant Posts by user Forum Profile RuneMetrics Profile
Perhaps thieving cape should give a 5% benefit independent from the ardougne diary reward? More often than not a person with 99 thieving would have completed hard ardougne diary, the requirements for that are quite low considering

19-Sep-2015 18:42:23

LimeDzez

LimeDzez

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I was thinking something like this:
Herblore cape- automatically drinks potions when you skill boost goes down to a certain level that the player can choose, or acts as a free skill boast equivalent to a combat pot with a cooldown
Smithing cape- noted bars at metal dragons

19-Sep-2015 18:51:18

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