If this does happen, I'll only use the magic cape, prob over firecape (exception is no magic cape charge). Switch to normals to throw a teleport block and then ice barrage.
This is overpowered and will create many new lures, unrealistic/destroying team based PvP. e.g. no need for teleport blocker + 2/3 ancient mages.
At the very least, the magic cape cannot be used in the wilderness but yeah, have a very strong think about that Jagex, maybe even +9 Magic offense. The prayer bonus/defence bonus will make it a strong cape but i'll always chose my zammy cape over anything (except if this new mage cape comes out with full effects within wildy).
This account only exists and is dependent on Team Based PvP, I'm going to try Green dragons/Easts @60/90/47/90~/94/94/52 and eventually go to a piety 60 attack pure.
Please don't **** this up. Dark*cape isn't 07 (Legacy is a joke, there's no ruthlessness in it like 07) and theirs many of us enjoying this PvP experience so far on 2007. It's embarrassing how badly this company was brought out and management forced EoC/Wheel of Fortune etc.etc. Everyone I knew quit, I personally did without even trying it.
OSRS, keep to your roots. Don't let this game changing cape ruin the med-high level PvP experience.
p.s. i wonder if ahrim's sets/max mage will rise..?
19-Sep-2015 16:59:51
- Last edited on
19-Sep-2015 17:01:09
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RunRabbitRun