Just some quick thoughts I had on a few capes, going to keep it short.
Herblore- can store 20 vials of water or herbs, useful for sneaking in extra supplies without being too over-powered. Only cleaned herbs and vials filled with water.
Attack - small increase to melee accuracy %. I'm not sure what is considered a high percentage for attack and I'm not going to guess, if anyone likes this and wants to get more specific go for it.
Strength - same as attack cape, only applied to melee damage (or strength, whichever works)
Smithing - *small* speed boost when smithing bars, maybe when smelting as well?
edit: I agree with some of the concerns about the defense cape's proposed perk. I like it a lot, but it would make the cape pretty much worthless to me. Here is my suggest for the def cape
Defense - Acts as a permanent ring of life, or ring of recoil. Can only be one or the other, switch between the two by a right clicking the cape to toggle.
19-Sep-2015 15:16:19
- Last edited on
19-Sep-2015 15:22:34
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SamuraiJ ack