Original message details are unavailable.
A viable solution to the OP sot* and necklace combo would be to remove the stacking aspect of the necklace and make it have a certain chance, lets say 10%, to save all runes. As far as the whip goes, I don't think it would be too OP, the poison aspect of the vine whip in rs3 was always annoying though, wouldn't mind seeing that removed.
Seeing as the max hit for magic would be bumped up to 37, I don't see how that would be overpowered. Like seriously? The AGS can hit 80s, probably even 90s, the Dragon dagger can hit well into the 90s (at a very fast speed), the Dark Bow can hit 96s, yet magic hitting a 37 is overpowered... Yea that's ********.
I don't understand why people keep thinking that any boost to magic would be overpowered when it's easily the most underpowered form of combat in the game. I know someone will say "but magic can bind you" well so can the ZGS and melee can still max in the 90s. Magic seriously needs a boost if it's going to compete with melee or range, it's the only combat skill that is inefficient without using another combat style alongside it. Magic should be capable of handling PvP and PvM situations without the need of other combat styles to get kills.
I'm not sure if that max hit includes the Slayer helm (i) or not (hopefully not), but a 45% damage boost to magic on slayer would make it much more efficient, making it a viable option for slayer outside of the normal magic tasks.
30-Mar-2014 21:01:23