Forums

Dev blog: New Slayer Drops Thread is locked

Quick find code: 380-381-22-65435489

Oyuu

Oyuu

Posts: 1,496 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Voting no on both of these items, here we go with the start of OP weapons coming into the game.

Whipping 48's with max strength bonus and barraging 38-39 with the necklace and staff of dead.

Nah, not for me. Sorry.

26-Mar-2014 21:07:00

Havoc  V3

Havoc  V3

Posts: 5,266 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
how about this since the tentacle was apart of a living organism why doesn't it degrade itself with the 5000 hits opposed to the whip degrading and players would now just need to replace the tentacle. Feedback please

The goal is to remove whips from the game so the prices go up.

26-Mar-2014 21:29:20

John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
The purpose of this item is to remove whips from the game thus increasing the value of the current whips. In addition they are trying to add in item sinks for both Abyssal Whips and the new Tentacle Whip.

If you put forth an idea that doesn't take that into consideration its not going to be considered honestly as its just adding bloat versus addressing the problem.

In addition this is an item that required extremely high PVM skills to acquire. We need to make sure its stats are deserving of 87 Slayer to acquire it.

Most people have realized that when adding in new high level content we can't simply add it as it will devalue what we currently have. We need to add items which consume current items to keep value on both items.

Finally we need to make sure to have an item sink for the tentacle itself. Without this there will never be a demand for this item once everyone has one.
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

26-Mar-2014 21:36:53

XBlackMagic

XBlackMagic

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
Not sure if it has been said, but 10k hits at 2.4 seconds per hit is 6.67 hours of combat. That's about half the amount of time that barrows lasts, but here you have to pay the full price to restore your new whip (which will also be higher due to less supply and more demand) as opposed to the cost of repairing barrows, which is just a fraction of the total cost for most items. I think at least 20k hits would be required to make this beneficial.

26-Mar-2014 21:36:54

Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
Those items you suggested are quite OP (except the smoke staff).

Why not introduce the other bandos and armadyl items of the other RS, like the bandos kiteshield, bandos helmet and armadyl boots and gloves (which are not max tier equipment) etc.. instead of more OP weaponry which will start ruining the fun of the game again? :S Just why ? lol

They didn't have to be named like that, they could have any other name that make sense with the lore of the place, but just why ruining the game again ?
Make those items middle tier and not max tier equipment :S. Third-age druidic robes are also a good possible item for example.
Do not make the same kind of mistakes twice, please.

And why make places outside of wilderness/PVP even more profitable? :/
You could actually add new slayer content to the wilderness to incentive slayers (like me) to also go in there.
Right now, the wilderness/PVP worlds, which are the places that most incentivate people to still play this game are in-need of the Mods attention to actually worth going there. So please, if you want to add new useful items, do so in manner that helps the wilderness to become more competitive with non-pvp areas

Killing people with one hit doesn't make sense on this game (OSRS) with this type of mechanics, so don't make more weapons which enables someone to do so.

ty for reading =)

26-Mar-2014 21:38:38 - Last edited on 26-Mar-2014 21:55:59 by Joaodg

John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Not sure if it has been said, but 10k hits at 2.4 seconds per hit is 6.67 hours of combat. That's about half the amount of time that barrows lasts, but here you have to pay the full price to restore your new whip (which will also be higher due to less supply and more demand) as opposed to the cost of repairing barrows, which is just a fraction of the total cost for most items. I think at least 20k hits would be required to make this beneficial.


There are other options of non degrading over the last ten pages, check em out!
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

26-Mar-2014 21:52:11

[#SCG07Y4G8]

[#SCG07Y4G8]

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Does the whip really need to be upgraded? I mean, like really?...

It's not like it was already the most powerful melee weapon in terms of DPS. And an amulet that increases magic damage by 10%? It's not like you already released another item with that same exact bonus and both of those bonuses combined means even more damage, or anything like that. Good job, guys. Really looking forward to this magnificent poll.

26-Mar-2014 22:03:38

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Smoke Battlestaff: Yes

Abyssal Tentacle:
- I don't like the idea of killing someone who is risking more than a whip and not getting a whip. I like where you are going with the item sink, but I don't think this is the best way to go about doing it.
- I don't think it should degrade to nothing. I hated it when Jagex started introducing items that "turn to dust" after a certain amount of usage. Not sure on a solution here though.

Occult Necklace: I guess it looks good.

26-Mar-2014 22:07:43 - Last edited on 26-Mar-2014 22:10:22 by P E A C E

A Huntsman

A Huntsman

Posts: 181 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Mila,

From the Dev time it makes sense that having 3 tiers would be better than 6.

75 Attack = Feed Two Whips to Tentacle for Tentacle F1
+4 Slash +2 Str +1 Prayer

80 Attack = Feed Two Whips to a Tentacle F1 for Tentacle F2
+8 Slash +4 Str +2 Prayer

85 Attack = Feed Two Whips to a Tentacle F2 for Tentacle F3

+12 Slash + 6 Str +3 Prayer


^ perfect


^

26-Mar-2014 22:16:40

Quick find code: 380-381-22-65435489 Back to Top