hey
Pkers, PVMers and skillers all agree that, at this point, the rewards on the wilderness don't pay the effort yet,
so I decided to suggest some ideas to improve that situation (most of them are not new, I'm just trying to show some ideas that I think could help):
-Buff the regular drop tables of all creatures within the wilderness again, it's
clear that the last buff wasn't enough (and there were creatures that were not buffed at all), and even if you get them too buffed (which is highly unlikely) the areas/creatures which were buffed will attract more pkers, reducing
the amount of people killing them, maintaining the situation stable, as it happened on rogues chests
-Do this buffs with items that are used alot so that the market doesn't get affected by the drops (For example with iron ores noted, logs, or other very used items etc..) as you did with rogues chests.
This way, even if everyone is killing those creatures, the value of those items won't drop much
-Increase the amount of special items that are received while skilling on the wilderness, for example nests and gems
-Consider adding some xp rates, specially for skills like slayer
-Remove the resource area fee
-extraGP while hialch at FR
-You can also buff the drop tables with some new useful special mid tier drop items (instead of max tier OP items obviously) similar to the shield pieces and the dragon pickaxe but more useful.
I don't think we need new items but you are always trying to put new items in the game so I decided to suggest some which are not hazardous or OP.
I have here lots of examples of items that already exist on the other runescape (that way it wouldn't be necessary many man-hours of programming by jagex to implement them), that are useful and that are not OP or max tier:
Some of this drops could be slayer only items.
These items could be distributed along several drop tables of several bosses, demi bosses and normal creatures around the wilderness, with variable drop rates obvious
Pkers, PVMers and skillers all agree that, at this point, the rewards on the wilderness don't pay the effort yet,
so I decided to suggest some ideas to improve that situation (most of them are not new, I'm just trying to show some ideas that I think could help):
-Buff the regular drop tables of all creatures within the wilderness again, it's
clear that the last buff wasn't enough (and there were creatures that were not buffed at all), and even if you get them too buffed (which is highly unlikely) the areas/creatures which were buffed will attract more pkers, reducing
the amount of people killing them, maintaining the situation stable, as it happened on rogues chests
-Do this buffs with items that are used alot so that the market doesn't get affected by the drops (For example with iron ores noted, logs, or other very used items etc..) as you did with rogues chests.
This way, even if everyone is killing those creatures, the value of those items won't drop much
-Increase the amount of special items that are received while skilling on the wilderness, for example nests and gems
-Consider adding some xp rates, specially for skills like slayer
-Remove the resource area fee
-extraGP while hialch at FR
-You can also buff the drop tables with some new useful special mid tier drop items (instead of max tier OP items obviously) similar to the shield pieces and the dragon pickaxe but more useful.
I don't think we need new items but you are always trying to put new items in the game so I decided to suggest some which are not hazardous or OP.
I have here lots of examples of items that already exist on the other runescape (that way it wouldn't be necessary many man-hours of programming by jagex to implement them), that are useful and that are not OP or max tier:
Some of this drops could be slayer only items.
These items could be distributed along several drop tables of several bosses, demi bosses and normal creatures around the wilderness, with variable drop rates obvious
29-Mar-2014 21:00:13 - Last edited on 29-Mar-2014 22:36:48 by Joaodg