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Dev blog: New Slayer Drops Thread is locked

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Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
hey =P
Pkers, PVMers and skillers all agree that, at this point, the rewards on the wilderness don't pay the effort yet,
so I decided to suggest some ideas to improve that situation (most of them are not new, I'm just trying to show some ideas that I think could help):

-Buff the regular drop tables of all creatures within the wilderness again, it's
clear that the last buff wasn't enough (and there were creatures that were not buffed at all), and even if you get them too buffed (which is highly unlikely) the areas/creatures which were buffed will attract more pkers, reducing
the amount of people killing them, maintaining the situation stable, as it happened on rogues chests

-Do this buffs with items that are used alot so that the market doesn't get affected by the drops (For example with iron ores noted, logs, or other very used items etc..) as you did with rogues chests.
This way, even if everyone is killing those creatures, the value of those items won't drop much
-Increase the amount of special items that are received while skilling on the wilderness, for example nests and gems
-Consider adding some xp rates, specially for skills like slayer
-Remove the resource area fee
-extraGP while hialch at FR

-You can also buff the drop tables with some new useful special mid tier drop items (instead of max tier OP items obviously) similar to the shield pieces and the dragon pickaxe but more useful.
I don't think we need new items but you are always trying to put new items in the game so I decided to suggest some which are not hazardous or OP.
I have here lots of examples of items that already exist on the other runescape (that way it wouldn't be necessary many man-hours of programming by jagex to implement them), that are useful and that are not OP or max tier:
Some of this drops could be slayer only items.
These items could be distributed along several drop tables of several bosses, demi bosses and normal creatures around the wilderness, with variable drop rates obvious

29-Mar-2014 21:00:13 - Last edited on 29-Mar-2014 22:36:48 by Joaodg

Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
Rune equipment drops are also very good for uncommon drops for example.
The value of the drops from wilderness creatures need to increase by, at least a factor of three to be minimaly competitive with creatures outside wilderness, but probably more like a factor of 5 or even 10.

Examples of mid tier useful items that already exist (the names could obviously be changed to suit better the lore of the wilderness):
for melee
-Bandos warshield
-Bandos gloves
-Bandos helmet
-Dragon platebody
-Dragon defender
-Dragon kiteshield
-Elite black armor
-Armadyl gloves, boots
-Armadyl buckler
-New mage armor equivalent to armadyl or bandos (without any kind of magic damage boost obviously, that would be OP nonetheless)
-Vesta sword.... LOOOOL NOT, obviously not
-All items of obsidian armor (for lvl60def) helm, platebody, platelegs, gloves, boots, kiteshield.
-Rune god armor (bandos and armadyl)
-Maybe consider normal spirit shields (not the ones blessed and stuff, which I don't even know the names)
-Rune berserker shield
-Metal gauntlets
for range
-Demon slayer range armor
-Focus sight (slayer mask item for range)
mage
-Hexcrest (slayer mask item for mage)
-Imphide robes (lvl10)
-combat robes (lvl20)
I only wrote the combat related items but there are far more useful non combat related items for skills etc that I don't know about and that are also not OP skillwise

Some of the gear above could turn f2p if f2p comes out but only obtainable in p2p that way would always be useful and profitable.
I didn't write any suggestions for new weapons because the ones we have are OP enough already (godswords etc..), since they one-hit people all the time even with the tankiest gear in game
So please with all those non-OP possible items, stop trying to put new OP items into the game just to ruin it again and lets focus our attention in transforming the wilderness a real cool, risky and rewarding place to pking pvming and skilling

I really hope that someday the Mods read my posts ty =)

29-Mar-2014 21:00:27 - Last edited on 29-Mar-2014 22:46:04 by Joaodg

John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
this isn't rs3 please dont start adding armors and weapons that turn to dust.....please....


Check out my counter idea in this thread of my posts on Item Suggestion, or my post about voting no for tentacle in general discussion.
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

30-Mar-2014 03:46:17

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