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Dev Blog: Training Sailing

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Mycmbt lvl2

Mycmbt lvl2

Posts: 505 Steel Posts by user Forum Profile RuneMetrics Profile
Teamviruz said :
It is absolutely ridiculous seeing how many aggresive negative comments there are about this proposed new skill. If it passes, those oppose to sailing can still play oldschool runescape. If it doesn't pass, those who wanted the new skill can still play oldschool runescape. What difference does it make? It's content added to a game. It's a freaking game. Not life. Those who are against it need to wake up and see how pathetic it looks to argue against something so small. I play oldschool because my 10-year-old computer can't handle RS3.


Incorrect. This is not like an optional interface change or something like that, this is a new skill.

With new skills comes new "best in slot" items or "Best ways to train another skill".

That's like saying "if you don't like Magic, you don't need to train it, just walk everywhere". Or "If you don't like Prayer, no need to train it, just try to boss without overheads".

Remember Dungeoneering from RS before? An optional skill in some sense, unless you wanted any competitive edge in PvM or PvP at all, ever.

Don't act like adding a new skill is just some optional feature.


And every new quest they release will 100% have a sailing requirement.

19-Aug-2015 17:30:44 - Last edited on 19-Aug-2015 17:36:12 by Mycmbt lvl2

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Mycmbt lvl2 said :


And every new quest they release will 100% have a sailing requirement.


Do you even think before you comment? What common sense tells you that EVERY new quest will have a sailing requirement? And his post was right, if you don't want to train it, then don't train it. No reason to ruin for a vast amount of people who DO want to train a new skill.

I see why you don't want new skills cause you're current stats SUCK! Well, you got plenty of time before sailing comes out to go train your skills.

19-Aug-2015 18:14:36

BroBLOOD
Mar Member 2024

BroBLOOD

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
CONTRARY, I want sailing I hope to learn more about sailing. As many area's of runescape are still unknown. Most people mustnot the skill set for hard achievements. Sailing would be a cool skill for powermoney skillers too play with friend.

19-Aug-2015 18:46:58

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Macks1 said :
Please stop changing Oldschool.


Please stop playing Oldschool. It will change whether you like it or not; it's called "progress."

Tough Woman said :
Whoa, whoa. Hold on. Are they going to add sailing to Runescape - Old School too?

If so, I am so done.

The whole reason for OSRS was for old players to enjoy the classic.

They've added music cape. Max cape incoming... What a joke. It's turning into Runescape 2.


This...this comment, it made me laugh at how, y'know, UNINFORMED the community and players are.

One, RS3 doesn't have sailing, so they're not adding it to "Old School too". And two, OSRS is based on servers from RuneScape 2, so no friggin' duh that it's "turning into RS2". Y'know, because it ALREADY IS?

To these two players...please leave and never come back, okay? Or better yet, just stay! I have not laughed that hard at utter ignorance in a LONG time.

Paladin Yst said :
Like ive said so many times, just add sailing without polling.

Watch those selfish noobs squirm.


Tempted to agree with this. As someone said, what's next? Us polling when Jagex bathroom breaks happen or what they eat for dinner? I'll bet if the people who want Dungeoneering and Summoning GET those two skills in OSRS they'll whine about it being added, because they're mostly idiots.

The polling system is turning into a source of controversy in my RS3 clan and on the RS Wiki because it's a giant fricking farce. I still will be voting yes, because I am dying for a new OSRS skill and at this point I'll take anything reasonable (keyword: reasonable).
Oh, I almost forgot.
Oh, I already forgot.

19-Aug-2015 21:04:50

Kore
Jan Member 2020

Kore

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
My god this might have a lot of potential

Please base it around exploration and optional resource sites (not as good as resource dungeon in the wilderness). Also, perhaps this is a way to expand further up the wilderness? I'd love it beyond belief if we got islands with some kind of Lovecraft-vibe north of the current Wilderness!
ask me about edgy things

19-Aug-2015 22:35:17

Muaddeeb
Nov Member 2022

Muaddeeb

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
It appears you've simply combined the mechanics of the farming and construction skills, and added water. You've created a skill that mirrors two of the most expensive and worthless skills out there.

I'm skeptic.

20-Aug-2015 02:20:11

Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
As someone who plans to jump to deadman I have a concern with the randomly generated caverns being instanced. Especially if a decent variety with good drops can spawn, it could potentially undermine the risks involved in deadman mode. Even more so if a variety of skills can be trained effectively on these islands and in caves.

20-Aug-2015 03:36:05

Sara Domain
May Member 2022

Sara Domain

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm definitely interested as long as the skill fits and feels right. If done properly I see no reason why it would be a bad thing.
First I immediately see the planks thing as a red flag so in order to counteract this I'd say hardenedversions of the planks that you get made at the sawmill.
Secondly I'm not big on the entirety of the ship building. Left the way it is planned it would be possible to hit 99 without hitting the seas. I'm thinking that people could form fleets with their ships and send them on raids or missions. Generating resources similar to your Kingdom. Nothing too crazy.
However the selling of ships to NPC* would just allow a rinse and repeat cycle that wouldn't be fun.
Thirdly I would make all the upgrades past rune something you would need to scavenge through your adventures at sea.
This kind of update would provide the pretense to add a huge number of new creatures and places. If I'm not mistaken there were hints of an under water city years ago. Maybe a new god. More importantly though we could have creatures like megladon, giant squids, or crazier things like drakes and the Loch Ness monster. There is so much potential behind this skill and it would only work if done right. I see no reason why it wouldn't work.

20-Aug-2015 04:51:06

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