Okay sorry but I completely disagree with the sailing locations
There are some very illogical designs here which completely contradict each other, and I shall explain why.
So as your sailing increases you can make
crystal
boats with
dragon
and
onyx
figureheads.
So your boats go from looking like wooden pieces of junk to elegant and beautiful crystal designs.
That's fine.
BUT THEN...
wtf is this?:
1 - Port Sarim
10 - Catherby
20 - Port Khazard
30 - Feldip HIlls
40 - Relleka
50 - Port Tyras
60 - Southern tip of Desert
70 - Wilderness
80 - Mos Le'Harmless
90 - Burgh de Rott
Burgh de rott which is the highest requirement (around the level where you will have
magic
and beautiful
crystal
boats) looks really ugly. The whole place is rotten and destroyed, as fitting in the quest line. So you are telling me that, when I get 99 sailing in my **** crystal yacht, the 'best' place for me to do it is some rundown crap hole full of ill people?
How does that make sense?
The crystal/magic/onyx designs will completely contradict with the surroundings. Why should the elite sailors have to travel to a run down awful dead town to sail their best boats? This is wrong. They should be sailing in a Yacht club that looks fancy and fits the design.
IDEA: MAKE A 'SAILING GUILD' (PORT) TO TRAIN SAILING IN
So please, reverse the list above or re-think it completely please. Perhaps make some 'new' ports.
IDEAS FOR POSSIBLE PLACES TO SAIL FROM:
~ Shipyard in Karamja
~ Piscatoris fishing colony
~
Port
Phasmatys
14-Aug-2015 18:22:13
- Last edited on
14-Aug-2015 18:32:20
by
Maffs