It seems to me Ship building or Shipwright, Exploration, and Sailing are three separate skills which though benefit each other, could be trained separately.
I don't see how exploring a cave on foot or building a ship on land should add to Sailing XP.
Building a ship makes sense for gaining XP in Construction, Crafting, Smithing, maybe Fletching, and could be its own skill, shipwright, allowing the player to unlock the ability to build better ships, the ships could then be used to train Sailing. Sort of how you can Mine, then Smith ores, or instead of Mining buy ores to train Smithing, someone could train Shipwright themselves, or buy ships off other players who made them.
If NPCs build the ships, I don't see why the player should get any XP for building the ship. Giving an NPC materials is not building the ship so should not give XP.
Checking progress is doing something, however I'd like it better if the player built the ship frame at least if not the whole ship, though I could see hiring NPCs to help and speed up the process of building a ship as a money sink.
Exploration sounds like a separate skill. Unless you are Sailing into the caves, I don't see why you should gain Sailing XP for exploration by foot on land or in a cave.
Exploration if it were its own skill could allow players to explore caves and islands and unlock new content, and some of the places could be reached through Sailing.
Sailing could unlock different areas on the Sea and different ports, and allow players to reach new islands, where they could then use their Shipwright and Exploration skills.
I think Shipwright, Exploration, and Sailing seem like three separate skills, and I would prefer players not gain Sailing XP from Exploring on land or in caves or from Building ships, I'd like Sailing XP to be gained from Exploring at sea, and from Navigation on water.
Edit: Instead of Exploration as a skill, maybe use Agility to determine how deep you can explore in caves.
Hi.
15-Aug-2015 10:53:02
- Last edited on
15-Aug-2015 12:19:15
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Transcendent