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Wild Whim

Wild Whim

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About time! :)

Losing sleep over this :p

:::My Feedback\Questions:::

- Can Dondakan in the Keldagrim mine teleport on RoW be replaced with Tai Bwo Wanni teleport instead? (I can think of many reasons why it would be more beneficial than to a location majority of players don't even know exist.

- Risking full inventory of glories isn't worth it for just 1 extra charge, i recommend doubling it to 8 from the original 4 and it's not very practical to go there just to recharge a couple. Sure it's handy if you're in the area, but that's about it.

- Could you scale the prayer bonuses on blessed d'hide and god rune items closer to initiate at least? Seems unfair melee gets superior prayer bonus which forces rangers to wear non ranged armor. (1 per item seems underpowered)

+1 Prayer for Coif
+3 Prayer for D'hide Body
+2 Prayer for D'hide Chaps

I think it's reasonable, will definitely give them far more value as a treasure trail reward as well.

- Regarding woodcutting experience while chopping Ent trunks, will this be altered and scaled based on woodcutting level at least? 25 experience is honestly a joke, might as well not get any at all. At the least should be 50-75 experience, considering you're chopping a vicious tree abomination! A combination of loot + experience will keep people coming, the gp isn't quite enough when it comes to skilling.
(At 83 woodcutting i was getting 6-7k exp per hour while using dragon axe)


-Regarding resource collection rates; Will we be able to chop and mine quicker? This severely disadvantages woodcutting and mining. Simply takes way too long, especially at a very dangerous location.

(mining rates for iron is fine, I'm talking about all of the other ores)


YES

OH GOD, YES

18-Mar-2014 22:01:56

Tator

Tator

Posts: 4,345 Adamant Posts by user Forum Profile RuneMetrics Profile
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I can't seem to understand why you won't add pvp weapons or even dragon claws for that matter. You say its our game and we can have updates that we decide?

How about you poll those things I'm pretty sure they would pass
Mod Reach has confirmed on stream they won't bring back old pvp OP weapons liek d claws and IF they did it would be extremely nerfed
Thats the thing. The PvP weapons weren't OP. They were strong, yes, but they only lasted for 1 hour of combat and were extremely expensive.


It doesn't matter, they were OP.

It's like saying Spirit Shields were okay because of their rarity. They're not.
Did spirit shields degrade? No...

18-Mar-2014 22:02:00

13 Phat Dabs
Feb Member 2013

13 Phat Dabs

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Dragon Platebody seems like a silly idea, but if it does happen to be the way people go I would go with the fragments being added to the Dragon Chainbody to give both the fragments and the Chainbody better value. Secondly, I think the fragments should be allowed to be used on other Dragon equip for better bonuses. That would add more risk to the wild and give them more versatility and value.

Dchain to D plate takes 3 fragments, upgrades to Sq shield take 2, D legs 2, Rune Full Helm 2, D2h 2, D Spear 2, D Hally, D med 1, D Long 1, D Scim 1, DDS 1 D Mace 1, D Battleaxe 1.

The fragments should definitely be rarer from the monster itself and better from the boss equivalent. Make sure the monster and boss BOTH HAVE A SLAYER REQ, and also to ensure that the monster itself has decent drops to make them worth killing.

That being said, I honestly think that adding a second good drop to the slayer monster is in order. A useful one. Amulet of Ranging, possbily. ;)

18-Mar-2014 22:02:50

Izequiel

Izequiel

Posts: 149 Iron Posts by user Forum Profile RuneMetrics Profile
More armor and it is leaning towards melee. Is this not why jagex introduced Evolution of Combat? To balance the combat triangle. I think the magic and range armor needs to be buffed and some better magic and range weapons.

18-Mar-2014 22:08:04

Baby CowPig

Baby CowPig

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More armor and it is leaning towards melee. Is this not why jagex introduced Evolution of Combat? To balance the combat triangle. I think the magic and range armor needs to be buffed and some better magic and range weapons.


morgains is range and zuriels is range how STUPID ARE YOU SHUT UP

18-Mar-2014 22:09:44

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
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Currently smithing is a worthless skill to train
You make armour, there "The more you know".....

You must be the biggest noob ever even when i first started playing rs back in 2005 i remember the whole point in smithing was to make armour, i dont really like to call you stupid but you really are. I just dont see how theres people out there that dont actually see the things out there that should just make sense the first second they see or hear about it........................................................................



Currently smithing is a nearly useless skill to train. happy?


ofc im happy im a happy person.

18-Mar-2014 22:10:47

Wild Whim

Wild Whim

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Farming is a gathering skill too, once you've planted and waited for your precious crops to grow. Please add an herb patch with the incentives below:


:::Farming:::

Speaking of the resource area, farming is a gathering skill too. They should add an herb patch with reduced growth times and double or triple herbs you'd normally get from outside wilderness.

People could mine the iron ores, while waiting for the herbs to grow. They would be risking tons of herbs, seeds, possibly runes for using lunar spells to fertilize. Of course they'd need to have a Leprechaun there to note the harvests.

If there is room to add an allotment patch too, would be nice.


*puts down microscope*

Ah, yes! You've caught me engaging in one of my numerous activities that require higher-level thinking! Whilst I have you here, I'd like to proclaim my undying support for this clever idea!

This suggestion would provide skillers with an abundance of activities to participate in, while still containing an element of danger, as farmers would constantly be risking large amounts of seeds!

It only makes sense that Farming be included in this resource area, as it is, in a sense, a "gathering skill" as well!

18-Mar-2014 22:11:29

3Body

3Body

Posts: 296 Silver Posts by user Forum Profile RuneMetrics Profile
The Lava Dragon buff sounds silly. Lava Dragon Bones should have their base xp increased and instead of dragon scales acting as a longer antifire, what about an add to barrows gloves that give a +2 str, pray, and attack bonuses?
Runecrafting is like bacon.

18-Mar-2014 22:16:05

Offz

Offz

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
I like the idea of a dragon platebody, but it definetly needs to be available to purchase upon completeing a quest, not as a monster drop. Perhaps something similar to doing dragon slayer and unlocking rune plates for purchase, create a quest that is similar, but more difficult, to unlock dragon plates for purchase by an npc, but also tradeable.

18-Mar-2014 22:23:06

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