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Farming is a gathering skill too, once you've planted and waited for your precious crops to grow. Please add an herb patch with the incentives below:
:::Farming:::
Speaking of the resource area, farming is a gathering skill too. They should add an herb patch with reduced growth times and double or triple herbs you'd normally get from outside wilderness.
People could mine the iron ores, while waiting for the herbs to grow. They would be risking tons of herbs, seeds, possibly runes for using lunar spells to fertilize. Of course they'd need to have a Leprechaun there to note the harvests.
If there is room to add an allotment patch too, would be nice.
*puts down microscope*
Ah, yes! You've caught me engaging in one of my numerous activities that require higher-level thinking! Whilst I have you here, I'd like to proclaim my undying support for this clever idea!
This suggestion would provide skillers with an abundance of activities to participate in, while still containing an element of danger, as farmers would constantly be risking large amounts of seeds!
It only makes sense that Farming be included in this resource area, as it is, in a sense, a "gathering skill" as well!
18-Mar-2014 22:11:29