could the dragon hatchet buff be a bit stronger than +3 and perhaps more if used in the wilderness receiving more passive effects, i'm not sure how significant that is though if it is then don't mind this post +3 just doesn't seem like a lot and same with the dragon pick not sure how good the special is
if the pvp armor will be polled will revenants be polled again by the way?
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Currently smithing is a worthless skill to train
You make armour, there "The more you know".....
You must be the biggest noob ever even when i first started playing rs back in 2005 i remember the whole point in smithing was to make armour, i dont really like to call you stupid but you really are. I just dont see how theres people out there that dont actually see the things out there that should just make sense the first second they see or hear about it........................................................................
The only real use for smithing is to make bolts and arrows. No one makes the armor or weapons to sell them.
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make the dragon platebody drop some kinda shard or something to upgrade the chain? Would make kq more active again and have chain rise
We should've done this with d boots too! :c possibly also do something like this to barrows armor? maybe we can upgrade it to level 80 armor\weapons with same effects? Or enhanced effects if the community wants it?
all Wildy updates look good tho! Great job jagex.
Make the chaotic pet tradeable, i think peoples main issue with the gwd pets is they hilts are ridiculously rare. We wouldnt want a hilt rare drop thats untradeable
(which i think most ppl assumed)
Make the fountain of rune area larger! would be awesome to have all out wars there for pvp clans! Also with it giving no experience there is little to no incentive to go out there. Maybe make it so if you bring your own runes u get doubled experience. This would also help rune crafting
Also with the Wilderness update. Maybe add a pk point system to it? i know this could be abused very easily. But if you kill the same people over and over again maybe you should get reduced pts or no pts at all? and certain place should give you more pts?
I don't see a problem with the Dragon Platebody, as long as the monster is in the Wilderness somewhere.
There should be a spot in the Wilderness where you gain x2 experience in any Melee stat, This would encourage a lot of people out there.
Remove a few more worlds, It seems there is too many worlds currently get close to full at times. Lets try and bring everyone closer and playing together.
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I can't seem to understand why you won't add pvp weapons or even dragon claws for that matter. You say its our game and we can have updates that we decide?
How about you poll those things I'm pretty sure they would pass
Mod Reach has confirmed on stream they won't bring back old pvp OP weapons liek d claws and IF they did it would be extremely nerfed
Thats the thing. The PvP weapons weren't OP. They were strong, yes, but they only lasted for 1 hour of combat and were extremely expensive.
It doesn't matter, they were OP.
It's like saying Spirit Shields were okay because of their rarity. They're not.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
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About time!
Losing sleep over this
:::My Feedback\Questions:::
- Can Dondakan in the Keldagrim mine teleport on RoW be replaced with Tai Bwo Wanni teleport instead? (I can think of many reasons why it would be more beneficial than to a location majority of players don't even know exist.
- Risking full inventory of glories isn't worth it for just 1 extra charge, i recommend doubling it to 8 from the original 4 and it's not very practical to go there just to recharge a couple. Sure it's handy if you're in the area, but that's about it.
- Could you scale the prayer bonuses on blessed d'hide and god rune items closer to initiate at least? Seems unfair melee gets superior prayer bonus which forces rangers to wear non ranged armor. (1 per item seems underpowered)
+1 Prayer for Coif
+3 Prayer for D'hide Body
+2 Prayer for D'hide Chaps
I think it's reasonable, will definitely give them far more value as a treasure trail reward as well.
- Regarding woodcutting experience while chopping Ent trunks, will this be altered and scaled based on woodcutting level at least? 25 experience is honestly a joke, might as well not get any at all. At the least should be 50-75 experience, considering you're chopping a vicious tree abomination! A combination of loot + experience will keep people coming, the gp isn't quite enough when it comes to skilling.
(At 83 woodcutting i was getting 6-7k exp per hour while using dragon axe)
-Regarding resource collection rates; Will we be able to chop and mine quicker? This severely disadvantages woodcutting and mining. Simply takes way too long, especially at a very dangerous location.
(mining rates for iron is fine, I'm talking about all of the other ores)