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Dev Blog: Wilderness Feedback Thread is locked

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Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
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Ancient armors at 58% approval


i hope they pass, it will seriously be good for the game :/
+ im curious to know how the "No" percentile went up 6% when the polls are down =.=
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

19-Mar-2014 18:01:16

Tator

Tator

Posts: 4,345 Adamant Posts by user Forum Profile RuneMetrics Profile
The armor will be dead content within a week. Honestly, someone give me ONE use of those armors. If they're too expensive, no one will buy them because they degrade. If they're too cheap, no one will kill monsters for them.

19-Mar-2014 19:08:40

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The armor will be dead content within a week. Honestly, someone give me ONE use of those armors. If they're too expensive, no one will buy them because they degrade. If they're too cheap, no one will kill monsters for them.


new wildy is already dead content... all i see now is maybe 1 person every 10 worlds or so in a trident with monk robes :/
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

19-Mar-2014 19:11:04

Kausta

Kausta

Posts: 665 Steel Posts by user Forum Profile RuneMetrics Profile
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Please fix 1iteming/3iteming etc.

I am somewhat pleased you are (attempting) to address the activity side of things by increasing the incentives to enter the wilderness but the updates continue to favour the non-PKing community over the PKing one.
It's all well and good bringing people into the wilderness but there is absolutely nothing for PKers to gain if players are continually allowed to get away with taking nothing into the wilderness leaving them with nothing to lose.

As people have suggested in the past:
- Skull on entering the wilderness.
- If that's too unfair then skull on attacking the bosses.

You want loot? Risk something.



I don't think you understand the concept of solo'ing. It's impossible to make money out there killing a boss or gathering resources such as lava dragon bones without being mobbed. If I were to bring good gear out there, id still die because of the simple fact I don't run around with a posse to protect me.

19-Mar-2014 19:37:11

Kausta

Kausta

Posts: 665 Steel Posts by user Forum Profile RuneMetrics Profile
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Original message details are unavailable.
I'll drop this since a handful of jagex employees made the decision on rogues chests and regardless of players wishes they won't change it, but I want to point this out as a final note:

Changing the rogues helps DI more than it helps skillers. If you support the change to rogues chests, you condemn skillers dying to us more often. Right now it takes 5-10 minutes of "set up time" where you can't log. you'll NEVER be able to log when this fix is applied.

Thanks for the pray pots

Love,

Damage Incorporated.


If they changed it to *SINGLE* Zone within the castle, that would actually give skillers a chance (Once they fix rogues to be impossible to trap). Currently it's almost close to impossible to escape from a small team, who actually *CONSTANTLY* patrol and hop worlds in this area.




This is exactly why I'm already done with this new Wilderness content. I can't kill anything in peace by myself, where I'll make the most profit. I'm tired of getting mobbed out of my boots/gloves/dhides, whatever I'm using so these teams of 5-10+ people can get the precious 5k split between them all of my glorious 5 lava dragon bones. It's inconvenient for me, they're wasting my time, their time, and everyone is making less money than doing anything else anywhere else in the game.

19-Mar-2014 19:46:47

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