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Dev Blog: Wilderness Feedback Thread is locked

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Cut Wob
Feb Member 2024

Cut Wob

Posts: 790 Gold Posts by user Forum Profile RuneMetrics Profile
Regarding the resource area; there should be a clear advantage to collecting resources in this area that can be acquired more efficiently elsewhere. There is greater risk collecting here, but at the time the area is comparable or even slower to give these resources when compared to areas outside the wilderness. The only benefits I see now is that there are diverse resources and you can use the loot bag to stay in there longer. Even with these benefits it barely competes with rates found elsewhere. I suggest that like with the release of Corp beast; you make the area a separate realm, and that resources collected here give a clear benefit like the magic trees in the spirit world gave bonus exp (cursed logs) yet reverted to the regular magic log in the real realm. This should entice people to pick this area over more conventional areas. Another thing that can be done is giving similar exp bonus that you introduced with lava dragon bones buried on the lava maze, but in this case magic logs (cursed logs) fletched/burned in the area give bonus exp. I use logs as a primary example because thats what I used the area for, but you can easily apply the same bonus exp to ores superheated and fish cooked there. If bonus exp is too much then why not offer the concept of the rune fountain within this area and enable people to superheat their ores/plank make their logs at a lesser cost to make up for the risk.

19-Mar-2014 17:05:10 - Last edited on 19-Mar-2014 17:10:32 by Cut Wob

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
PvP Armors, Pets, new updates to the character model ... D PLATE?

Why didn't you just release 09?

This is a horrified monster of what is supposed to be 'oldschool'

I voted no on almost everything knowing they're almost all going to pass because people just vote yes. And I was right. (BTW, not on this account because you failed to even allow everyone to vote. I have 1600 total almost and It says I need 290. Nice one.)

Either i'm too salty or I'm disappointed in the right ways and others just don't share my feelings because i'm an older scaper. But as is, i've only gone to the wilderness a few times due to this update because it's just ragging clans killing PvMers and then sometimes a good clan to sweep by. But there's basically all risk for no reward, with a side of anger and annoyance. Adding things like PvP armor won't help... it's the way the bosses were made. It's easy to die in minutes by different teams because you have no limit in logging in now. You can log out, go one world up and log in within seconds. It's hard to do something when you have 95% chance of keeping it.

It's just ridiculous. Cry for any form of approval by your fans and it's disappointing. I understand you want more items in the game but i mean come on... pets.. an NPC's fedora.. - Cavaliers are now dead if this passes, even more-so than they are.
Adding +1 prayer to god armor, as if it's not completely worthless anyway. 1 prayer bonus is nothing to people in terms of casual play. I don't even get where a few of these questions come from. Like the K\D boosting one. It's obvious you don't need this in the damn game and boosting your kills shouldn't be allowed...

Just admit you released an AWFUL update that almost everyone wanted split worlds for. (Which still wasn't polled!..) One thing that I've seen MANY ... MAAANY people talk about. Including 2 big name streamers who've now both quit.

Quality. Not quantity.

20 days membs left, really wanted to re-update them. Guess I won't be. :(

19-Mar-2014 17:11:20 - Last edited on 19-Mar-2014 17:21:33 by Comedy

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
the new wildy bosses were
farmed with the same drop table by 1 itemer / raggers with tridents and crystal bows as their +1.
the fact they made money so easily and pkers had barely any action because no one "felt" they wanted to risk for their own safety.
Now; with adding the weapons and armour it gives reasons to go in decent gear and reasons for pkers to hunt the other pkers that kill the Pvmers.

Everyone seems to think the armour and weapons are overpowered; but honestly they're not - and
with the game's current stand point in the new wildy its inactive as hell. in fact it already feels like the rejuvenation had no effect on the game and just died out and never technically happened because of the drops the monsters and the features the wilderness offered.


As the Leader of TheStorm; A 110+ multi and single clan - I DO NOT SEE ANY ACTION WHATSOEVER! we're out DAILY. 2-3 pk trips per day, everyday! the only people i see is probably ROT & JAJA (1 Itemer/raggers who pk in moonclan)


Adding the PvP armours & weapons means there is a money sink, why and how you ask? the drops are set at a stable price because THEY DEGRADE! they're so good - that they only last 1 hour of actual combat; which to be completely honest is fair. To get them you have to go in the wildy and kill bosses in order to get them.

1.
Pvmers & Pkers hunt the bosses

2.
Small teams / single pkers hunt the solo pkers & Pvmers

3.
Larger Teams & Clans come and fight the smaller teams / single pkers along with each other
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

19-Mar-2014 17:28:04

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
Along side with this, there needs to be a poll in
(tbh, it shouldn't even be polled - it should just be done)

the Statuettes from bounty hunter worlds/PvP worlds need to be drops AS WELL!
Hears my idea to do so; this way a money sink and stability is produced as well instead of inflation:

1) players kill bosses to get the artifacts
2) they to sell the statuettes to mandirth OUTSIDE the resource garden within the wilderness.


^ this creates people going into the wilderness to exchange their drops for cash and either get out safely or possible die to a pker.

it seems unfair, but hey its the willderness after all! i'm so sick of jagex and the player base of the 07 community trying to dumb down and make pking "safe" - the wilderness isn't safe, its not suppose to be. this wildy rejuvenation was suppose to establish that. However, it Did not entirely, it made the wildy inactive as it once was before because there was no actual risk vs reward concept initiated.


this is a win win situation, the item prices dont drop - they dont last for long and they make pking worth while and more fun; knowing the sets will be decent price and invite more action into the wilderness is exactly why they need to be implemented within the game.


my forum here: Quick find code: 322-323-136-65328767
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

19-Mar-2014 17:28:52

iTwisted Bow

iTwisted Bow

Posts: 1,824 Mithril Posts by user Forum Profile RuneMetrics Profile
i cant vote in the poll it says "you need a total leve of atleast 280" .... my total level is almsot 1400....




i've had a lot of friend mention they cant vote cuz of hte same thing
Everybody 'round me saying I should relax 'cuz I've been going hard 'till my eyes roll back but,
all I wanna do is forget about my past and smoke a'lil ranarr, really nothing too drastic..

19-Mar-2014 17:36:54 - Last edited on 19-Mar-2014 17:38:22 by iTwisted Bow

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
the polls aren't working right now...they said they can't fix them till later :/ i hope everyone votes yes to Ancient armours :/ the wildy really needs an actual incentive that has money to be made, risk - and the fact they degrade meaning the prices wont drop.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

19-Mar-2014 17:56:02

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