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Dev Blog: Sailing

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Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
I would create a Navigation skill, where you gain XP from distance successfully travelled, and Navigation does not need to be limited to the sea, with a compass on land you could also Navigate as you walked and tried to find items or places. Hi.

11-Aug-2015 03:52:31

Zarrurer1
Apr Member 2020

Zarrurer1

Posts: 524 Steel Posts by user Forum Profile RuneMetrics Profile
how bout a quest with long john runebeard?
or the notorious blackbeard?
how about exploring an island that's a living tortoise? a giant island on a tortoise back in the ocean?
explore the insides of a whale and try to find a way out in a quest?
or how about braving a storm to board a ghost ship and solve the mysteries on board to allow the ghosts on board to rest in peace?
maybe have an ancient ocean guardian that approaches your ship for a undersea quest using the diving gear?
ohh maybe make it so you can fish from your boat? you can get fish from your own boat like sharks and swordfish.
hehehe I got a lot of ideas I hope you guys like these ;P

11-Aug-2015 06:14:12

Sanctify Me
Nov Member 2023

Sanctify Me

Posts: 821 Gold Posts by user Forum Profile RuneMetrics Profile
I wouldn't mind dungeoneering much either (with no chaotics that is)

Instead of stuffing most items added into the game to NMZ they could place any new items added to the game into the dg store so players can buy them with dg tokens.

11-Aug-2015 06:33:42

Renerva

Renerva

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Can this not happen? it sounds even worse than dungeoneering. Like how is it a skill?? mini game, sure, something....diferent....sure, but. Noothings being added to the game, its just being moved. How about instead of creating things for people who are already maxed out to go off and do you create content we can all find useful?

11-Aug-2015 08:16:26

Miami

Miami

Posts: 13,739 Opal Posts by user Forum Profile RuneMetrics Profile
I feel like to many new players, Rs3 players that never played in 2007 are trying to ruin this game (and succeeding)..

How about fix nmz/splashing/spearing first??

How about Balancing zulrah yet again, ( how are antipoison++ cheaper than super antipots), why did you crash calquat seeds to like 100gp,while they used to be 20k+ pre-zulrah??

How about start banning wyvern bots,hunter bots more frequently??

How about look into your jagex employees for corrupt members?

How about invest more money in stable servers (AUS servers)


Then focus on zeah, dev blog said zeah would probably be released in 2017!.. So maybe work more on that instead of putting dev time in "new skills"

Revive dead content first like : Fishing trawler, Javelins, low tier bolts, change arma x bow to alfie's revamp model, Revamp wildy ent/mammoth drop tables so people actually want to go there.. Revive the trouble brewing minigame, fix blast furnace... could go on and on...


Mia

11-Aug-2015 09:40:04 - Last edited on 11-Aug-2015 09:41:57 by Miami

King Awesome

King Awesome

Posts: 6,453 Rune Posts by user Forum Profile RuneMetrics Profile
In order for this to work correctly, you will need a companion skill.

Just as firemaking and fletching require woodcutting, as magic and cooking costs plummet with runecfrafting and fishing, farming assists with herblore, and so on, sailing will need a shipwright skill.

Because building a ship is not sailing it, building a ship should not give sailing experience. Construction is a likely landing spot, but it is already laden with objects.

Shipwrights will be able to build boats, and better shipwrights will be able to build better boats. Sailing levels would unlock the best features on each boat, because an experienced sailor would know the minor, unexpected tweaks that make a boat just a little better.

Ideally, we would be able to chop down trees (woodcutting), hew them into planks and beams (plank make or the sawmill, unless we can get ripsaw tables somewhere; beams come from the dead lands, unless, again, a home sawmill), make nails from bars, which we have made from ores we have mined, nail together some boats, seal them with caulking we have made with our crafting skills, use ropes we have spun to hoist sails we have woven, and navigate with our sextant, watch, chart and compass.

11-Aug-2015 10:30:32

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