I think most of the no-voters (myself included, for now anyway) are afraid that it will be a fake skill along the lines of opening a map at your ship, clicking on a destination, then seeing an animated ship sail on a map, and then you magically appear at your destination. "navigating new seas" is comparable to running a level in dungeoneering for the first time, and "exploring" is like exploring a dungeon in dungeoneering.
The core of sailing should be direct control, unrestricted, uninstanced freeroam in the existing gameworld, and everything else should be built around this core.
If this is not possible there is no point in developing it in the first place. Any other way of making this skill would make it disappointing from the start, regardless of how much effort you put into it.
10-Aug-2015 18:03:58