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Dev Blog: Sailing

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Dangermouth
Sep Member 2018

Dangermouth

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I like the idea of adding a new skill and this has some good elements to it.

Dislike anything remotely like forced pvp, however, unless it's manipulable like certain minigames. In that case, however, would be no benefit to having it.

10-Aug-2015 16:28:25

Illegalmvp

Illegalmvp

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I like the idea of a new skill and exploring. And with something new like this, even if mostly everyone want other stuff they could cover some up.
I would like atleast like a new skill. But the ideas has to be good to come through .
The way osrs wrote about this skill makes it very wide. And how to train and everything like that.

And i really wonder how osrs want it to be for a player who is out on the sea, how it works. Like, this feels more like exploring islands than a sailing skill right now.
And building ships should be a part of construction.
Same if we going to make sails it should be crafting experience.

I don't know how it could be. It's hard to talk about something this wide. It's even hard to say something, when its based by the texts building boats and find new islands.
but i'm willing to hear more.

And if they going to make content like this they have to not rush it. If this gonna be a skill they must tell how it will be and make it complete.

Some of my opinions. :)
I'm playing osrs for fun. I want more stuff made that helps improve the quality of the game.
-Don't forget all problemes can be solved but it will always come new ones.

10-Aug-2015 16:28:26 - Last edited on 11-Aug-2015 00:15:31 by Illegalmvp

A Duh2
Sep Member 2012

A Duh2

Posts: 2,749 Adamant Posts by user Forum Profile RuneMetrics Profile
Yung MZ said :
Why is everybody always so negative about adding a new skill? maybe we should wait judging till they have released the skill. most of you just dont want any change in runescape. but there are alot of other people that would love a skill like sailing. Like me and my friends, we are really interested in sailing and I think we all have to give it a shot. also the ones who are complaining right now about the skill. how bad can it be? there is also an option not to train sailing if you dont want to. I miss dungeoneering since I left eoc and went back to osrs. I think sailing would make a good enough replacement.

Best regards
Thesjoerd


Some are negative to the new sets of skill because they just don't like change; some are also not liking it because of the areas they said they would implement but haven't yet (Zeah). We most definitely shout not wait until the skill is released because it has to be polled . OSRS only adds things in-game if it passes a poll the majority want.

Yes a lot of people would like that skill, but what effect (long and short term) will it have on OSRS. A skill that isn't in RS3 will be beneficial to the health of OSRS and help it stand out.

And not to train sailing, what if i want a max cape?

I will be voting no because of these reasons:

1. They used this exact skill as a joke in April 1, 2014 ( I think 2014, cant remember exact year). If i recall correctly it went to lvl 29 and then all of the sudden your xp was "forgotten", they had a message pop-up and i cannot remember that either.

2. Other areas/content still need more development. Mainly Zeah in my mind to help with added animals (killing/food animals), dungeons, agility shortcuts, weapons, armour, slayer monsters, resources, and maybe even emote enhancers (kind of like some clue rewards).

3. Content listed in #2 definitely makes up for what sailing is attempting to accomplish.
"I know who I am; I'm a dude playing a dude disguised as another dude."

10-Aug-2015 16:55:25

Sanctify Me
Nov Member 2023

Sanctify Me

Posts: 821 Gold Posts by user Forum Profile RuneMetrics Profile
" Whether it is a crew of five players or someone completely alone, when you see a ship in the watery wilderness you should be prepared for the fight of your life."

So does this mean you can take friends with you on your ship? That sounds like fun i hope its not just for the PvP area if its like that.

10-Aug-2015 17:01:51 - Last edited on 10-Aug-2015 17:02:34 by Sanctify Me

Excel Ents
May Member 2021

Excel Ents

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
I would only vote yes under two conditions (feel free to skip over point two as it appears to not be any issue):

#1. It is NOT similar to Player Owned Ports in rs3. The aspect I refer to is the timers that make it something you cannot grind at your own pace, but must check at set intervals. The no-lifers set alarms every two or four hours 24/7 to maximize it and reap the rewards first. No doubt those that put in the most time first should reap the rewards and cash in anything that is first to hit the Grand Exchange, BUT I want a skill like every other in OSRS: one that can be done at a nonstop grind when I want to do it. Passing on the FarmVille references and jokes... This is NOT a game that I want to be encouraged to randomly check every few hours to do 60 seconds of clicking and ignore again. Farming is already a close call on that front.

#2. This one is more personal because of my organizational habits: It does not require gaining additional experience in other skills. I do not want it to be a crafting/construction combo or anything similar. I like getting my noncombat skills levelled to X exactly (currently almost all are 70) and no higher or lower. Getting sailing to 70 will be no issue if it doesn't require a minimum of 75k xp in another skill that'll push me to 71 elsewhere. It's mild OCD, call it what you will but I know other players have the same mindset and would be annoyed.

Also while on the subject: any combo skill is NOT a skill. It's like barb fishing/herblore/pyres: it's only an addition to new skills so add a mini quest or quest to unlock it and let the content fall into the already existing skills as it should. Though to be clear it does not appear Sailing will be one of these so it looks to be fine on my entire second point.

10-Aug-2015 17:34:22

Excel Ents
May Member 2021

Excel Ents

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Further: I would also vote yes to Summoning and Dungeoneering.

Summoning was only an issue for the pures who didn't realize it was combat level increasing, and I loved the fact that it couldn't be bought (charms were non-tradeable) and the fact that the main cost was a massive gold sink on the shards which balanced the economy. Bring summoning to OS and my lady will sign up and play too!

Dungeoneering was an oversized mini-game and the entire point was rewards. Perhaps scrap the 120 level skill and make it an actual mini-game with the same experience on all skills aspect and just currency as a reward to buy the cool weapons, armor, and tools.

10-Aug-2015 17:37:50 - Last edited on 10-Aug-2015 17:41:36 by Excel Ents

Rowdy Midget

Rowdy Midget

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I think most of the no-voters (myself included, for now anyway) are afraid that it will be a fake skill along the lines of opening a map at your ship, clicking on a destination, then seeing an animated ship sail on a map, and then you magically appear at your destination. "navigating new seas" is comparable to running a level in dungeoneering for the first time, and "exploring" is like exploring a dungeon in dungeoneering.

The core of sailing should be direct control, unrestricted, uninstanced freeroam in the existing gameworld, and everything else should be built around this core. If this is not possible there is no point in developing it in the first place. Any other way of making this skill would make it disappointing from the start, regardless of how much effort you put into it.

10-Aug-2015 18:03:58

M3X1C0

M3X1C0

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i dont understand why jagex want to add a new skill on osrs when everything its ok, if jagex want to do something new just make rs bigger and put a new monsters, but dont make a new skill for building chips ridiculous

10-Aug-2015 18:08:47

Azu rite
Mar Member 2023

Azu rite

Posts: 233 Silver Posts by user Forum Profile RuneMetrics Profile
Dangermouth said :
I like the idea of adding a new skill and this has some good elements to it.

Dislike anything remotely like forced pvp, however, unless it's manipulable like certain minigames. In that case, however, would be no benefit to having it.

It's not going to be forced, it's completely optional, just like any form of the current pvp is completely optional...

10-Aug-2015 18:31:51

loravyre1
Oct Member 2007

loravyre1

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
will u all stop going on about summoning and dungeoneering this is old school and will not happen, if u want it go back to rs3 where it belongs as for sailing I was against it at first til I read it properly it has potential

10-Aug-2015 18:38:31

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