I like the idea of this. It sounds very similar to Dungeoneering, which is something I liked in the new game, but with a more old-school environment and goal - less flashy and more plausible.
It seems like the sort of thing people can play if they want and not play if they don't, so I don't see how it ruins the old school feel. It doesn't invade the rest of the game and is a nice addition for anyone looking for a new skill.
The only major thing is that I think the PvP element should either be removed or be made optional. There can be incentives for people to do PvP, but I play for skills and quests, not for competition, and I would rather have a choice between PvP and non-PvP.
Otherwise, I'm not sure if this is already the plan, but I would like if players could do some of the building and repairwork. As an example, maybe you have to use construction to fix a hole in the ship or repair the mast, or you need crafting to fix the rigging or sail. Players with lower skill levels could hire the crew to do the repairwork.
And as a side note, what sort of ships would we be building? It would be really cool to build viking ships in Relleka. Maybe we could make viking war ships for just PvP or merchant ships for just skills.
12-Aug-2015 16:45:44