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Dev Blog: Sailing

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Kindred

Kindred

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MrExhale said :
For those of you saying "If you want summoning go play RS3" how about no? Rs3, in particular EOC, ruined summoning just like many other things. Those who like summoning want to see it be redeemed and possbily even made better on OSRS. Hell it doesn't even need to be summoning, it could be necromancy or conjuring, etc.

~ Proud owner of Summoning Cape (u)


Then go play legacy on Rs3. I'm not the kind of person who says that kind of thing but summoning serves no greater purpose for oldschool. What would you add that wouldn't devalue you things? The combat familiars devalue boss drops, the bob familiars devalue bosses/skilling/pking, the skilling familiars gave you items for just sitting there or it gave you a boost that otherwise could be gained from a potion. All summoning does it unbalance combat, pvp, and items gained through skilling. It has no place here.

Months ago summoning wouldn't even be considered I don't understand what changed.

08-Aug-2015 19:12:53

The Wakka

The Wakka

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
Yes OldSchool Rs needs updates, but not every time they announce an update we have to have screaming kids with the phrases "YOLO - DUNG PLOX" and "WHERE'S SUM!?!! This is a DIFFERENT game with a DIFFERENT mindset. So stop saying OM**GG I VOTE NO COS THIS NOT SUM WTFF?

Yes, it has a very flimsy outline like a "minigame based skill" but if they made it like Construction and you physically built Cabins, and items inside a ship using different planks, materials and then its advantage was new destinations... it could be a very good skill...

Now unless you have something important to say unlike the above children who just go "no" and "dung" please don't post. It's very agitating having to skip page after page of dumb comments from players who are still upset about the EOC update. This is not a "holding ground" for angry kids who want eoc removed, it's a new game which needs new inspiration and original but GOOD QUALITY updates. Jog on if you're gonna hate.

08-Aug-2015 19:17:37

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
Its just too early to say yes or no....I need to know if it will be a buyable/non buyable skill, if it will increase xp rates in other skills, if it will require a group of people for the best xp, etc...

I am hoping we shall get a dev blog that goes into more detail before this is polled, not like with zeah where we dont even know what we actually voted for.
playing rs since 1976, 40 year vet cape soon

08-Aug-2015 19:30:43

Delnith

Delnith

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While I'm sure there is a lot that has been released yet, sailing does not seem like a skill I personally would like in the game. As too others comments regarding summoning and dungeoneering, I'm just going to state my opinion, take from it what you may.

Summoning was a good skill IMO, I liked the idea of charms and how they were gathered generally thru slayer monsters, but it should not have influenced combat level and EOC made some unfortunate changes to it.

Dungeoneering should NEVER have been a skill, it should have been a mini game, plain and simple. Not much would have had to change either, as you advance in other skills the tools and items you can use in the mini game would still improve, but to have it be a skill was silly, especially with a max level of 120.

Sailing again seems like it would be better suited to be a mini game, but I think it would be better to find a way to revive some of the CLASSIC mini games that we already have, such as castle wars.

Instead Jagex, I would implore you to focus on new quests and content that is new, not necessarily skills that are going to throw off a community that returned primarily for the nostalgia and "way things used to be"

08-Aug-2015 19:31:09

Ferocire

Ferocire

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Emo Bee said :
"augory and rigour"

Please stop trying to destroy combat. I quit the first time because you destroyed combat with power creep.

Ranged is more than powerful enough despite what some people would have you believe. As is magic.


Ok. Remove piety then.

What people like you fail to understand is that rigour/augury does not even have to offer any additional offense boost. All that's needed is the defense boost which would actually help balance combat, considering how accurate AGS is.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

08-Aug-2015 19:32:47 - Last edited on 08-Aug-2015 19:39:21 by Ferocire

The Wakka

The Wakka

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Sailing rework proposals

As I said the outline Jagex staff have given is a tiny flimsy, and I really despise minigame or "random or instance" based encounters in skills, here's what I would propose.

I would make a the bulk Xp gains for levelling this skill derive from "building" - Just like the Construction skill. I would make a boat like you buy from the Dragon Slayer Quest, on an area of the docks. You must pay a fee to the "ship hand" to look after your boat and then once you have paid you can start the skill.

I would begin with basic materials like "A Wood, rickety paddle boat" made form normal planks at low levels and you add the mast, sail, make the oars etc that will get you through a few levels. The first few levels would be practically a start to skill - Similar to Construction where you simply make a few chairs in the lounge to level up.

I would move onto such things as "sturdy raft, Canoe," until you gain a few levels. Then you will acess approx level 5-7 proper boats where you can build more interesting things like "Sailing boats" with additional Cabins like Construction you purchase additional rooms, with sailing you will "build new Cabins"

I would say once you get to bigger vessels in the 10-20 skillset you will require further items like "cloth, tiles, planks, nails, Scrap metal (made from smithing skill) to add to your vessel. This will either be required for certain rooms or to build in certain "hotspots" of the ship. These Hotspots will be interactive, i.e a Telescope to spy for land - this will gain experience but can only be done every so often - cool off period. You can make navigation charts from cloth and add them on "the captains desk" and add "cabin windows" add chandeliers to the Captains quarters etc. Just like decorating a house. These items will be made from skills such as crafting, and smithing to find the resources for them

You will move onto building the galley. the "hold for all your goods for longhaul trips

08-Aug-2015 19:36:50

The Wakka

The Wakka

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
you will later get access to building above ship, such as fishing trawlers nets where you will be able to catch new fish with the require level, but certain fish have to be caught around certain locations where you will have to figure out using the sextant and navigational charts you can produce off the captains desk i mentioned earlier. I would build Crew quarters for when you can recruit additional hands at certain locations and these hands will look after your vessel while you're away and on much larger ships will be essential for sailing longhaul distances - I.E if trying to sail to a high level island using the skill you will require a select amount of crew to embark on the voyage. I will also point out they can be selected to work in certain areas of the ship - i.e one can work on the fishing nets while you are in the galley smithing shiparts, or even in the crew kitchen making food, or just having a casual furnish of your ship.

These are very basic ideas i have thought of, but I could even think of "landing on new islands" where new hunter creatures can be caught and are exclusive to high level sailors. there's so much that could be done - it's more of a skill based on "building" but the perks are many. I would envisage when Level 99 Sailing you'd have a very ostentatious vessel, with many Cabins, and many crew. With guilded desks and furnishings you'd be proud of!

08-Aug-2015 19:44:16

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