Honestly, as someone who hates the live game more than the average Joe... you should just rework Dungeoneering and release that.
Chaotics are bad for the game, naturally. But Dungeoneering wasn't a bad skill. It was very mini-game-esk, which turned me off of it for the first while as well. The reason it never stuck with me wasn't because of the content, but because I was FORCED to play through to 80 before anything useful was made available to me.
Spending tokens before 80 was absolutely idiotic, and everyone just paid to be carried to 80, get their Chaotic, and 1 item for the rest of time.
If they spent some added time reworking that skill so that it blended more interesting with the rest of the OSRS skills (and not just OP combat weapons), then I think it would be a great addition.
And more useful stuff. Something good at level 20/40/60/70/80/85/90/95/99. Not just 80 and then the same amount of exp over and over.
And TBH, range is powerful enough without Rigour. Yes, end game melee beats end game range. But there is a PvM/PvP bracket between levels 60-100 where range is basically untouchable and requires minimal risk.
There are also a number of bosses that can only be efficiently killed by range (Zulrah, Arma, Sara). Range does not need more damage. Mage could use a slight buff, but meh.
07-Aug-2015 23:45:02
- Last edited on
07-Aug-2015 23:46:51
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Mycmbt lvl2