Dungeoneering would be sick and a perfect skill for rigour and augury to be unlocked? and obv something diff then dung weapons cause i know they will never pass but dung sounds alot more fun to me then sailing. and everyone else seems to be wanting dung as well lol.
07-Aug-2015 18:19:48
- Last edited on
07-Aug-2015 18:20:47
by
My Dark Hell
Reading the comments I massively agree. Can we get a discussion on Dungeoneering and Summoning? 6 months ago I was opposed to summoning, but since maxing I'm feeling that it'd be great, with some minor changes.
Dungeoneering too, as a skill, I loved levelling it with a group. Was fantastic.
Honestly, the more I read some comments/suggestions, the more I'm opening up to the idea. However, I'm still not very in favor of it, but I don't ENTIRELY hate it anymore.
Z0O
said
:
Dungeoneering or Summoning please
Dungeoneering has no lore, they wanted to experiment with using multiple skills to have endgame skill and include random generated content.
Sailing seems much more interesting for random generated content. And it is good for the progress of OldSchool lore and geography to implement it. Dungeoneering was just made-up the second they wanted to release new skill for the sake of it.
Ports have always been in the game and we've always wondered where they might take us... I'm really saddened by the lack of imagination of the majority of these commenters. Dungeoneering and summoning don't have anything to do with any lore in the game nor are they recognisable fantasy game skills. They were just made up pre-eoc to have new skills released. They are the model examples of the soullessness of what RS3 became.
Extending hunter with taming makes much more sense. Or releasing dungeoneering as a minigame.