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Dev Blog: Deadman Mode v2

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10tontos
Jan Member 2015

10tontos

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
0ops said :
Should be FREE provided you have an existing RS member account. Server disconnects will be even more dreadful in full world PvP.

Terasmies456 said :
It's going to be dead content in few weeks because you have to get another account with membership. Currently you can't play rs3 and osrs on the same time but you can play on same account, this should be the thing for deadman mode because the servers are separated from normal servers. Jagex just wants more money from people paying memberships for their deadman mode acoounts.


I agree with this. The same way 07 and EOC are split should be the same with Deadman.

I want either more developers because you are asking us to pay another membership, or being able to login with my current account (with nothing else transfering ofcourse).

If none of these are being met, I will be voting no.

06-Jul-2015 22:34:12 - Last edited on 06-Jul-2015 22:34:56 by 10tontos

Sanotsuto
Mar Member 2014

Sanotsuto

Posts: 5,941 Rune Posts by user Forum Profile RuneMetrics Profile
Im Nate said :
Sanotsuto said :
This is a waste of time, especially when PvP got ranked "This should be a priority" by around 10 percentage points under QoL updates, high level quests, high level skilling and high level PvM.


This update isn't just for pvpers. Will be fun for pvmers and skillers who want the unique challenge added in where you can be killed anywhere.


And updates where players can attack other players are what?

PvP

No level 3 skiller is going to go "Oh, you know what would be fun? Getting my ass reamed out by a clan full of maxed mains and then losing my bank".

06-Jul-2015 22:36:15

Sanotsuto
Mar Member 2014

Sanotsuto

Posts: 5,941 Rune Posts by user Forum Profile RuneMetrics Profile
10tontos said :
0ops said :
Should be FREE provided you have an existing RS member account. Server disconnects will be even more dreadful in full world PvP.

Terasmies456 said :
It's going to be dead content in few weeks because you have to get another account with membership. Currently you can't play rs3 and osrs on the same time but you can play on same account, this should be the thing for deadman mode because the servers are separated from normal servers. Jagex just wants more money from people paying memberships for their deadman mode acoounts.


I agree with this. The same way 07 and EOC are split should be the same with Deadman.

I want either more developers because you are asking us to pay another membership, or being able to login with my current account (with nothing else transfering ofcourse).

If none of these are being met, I will be voting no.


These won't be met. Different game modes are how they're trying to milk OSRS for money because we're such an anti-MTX community.

06-Jul-2015 22:37:02

Van Vliet
May Member 2010

Van Vliet

Posts: 1,036 Mithril Posts by user Forum Profile RuneMetrics Profile
Something I see a lot of people missing is how you actually CAN be attacked everywhere, even in the safezones. What would be the point of city guards if you're instantly safe when you step into a town? In this blog it even states PvP is enabled everywhere, and the city guards are there to make attacking people in towns look like a bad idea, which it should be.

A lot of this was mentioned in the first devblog, and from the look of it things haven't changed too much.

However, I do believe xp rates should be normal in towns and wherever these guards can be found. If people wanted to raise herblore for example, if they wanted that 5x boost, they'd have to step out of town to use it right. That would put them at risk of being attacked, so even if you're skilling there is still a risk. It's Deadman mode, so there should always be a risk attached to it.

That said, some places don't need city guards at all. I'll name a few places that shouldn't have any guards.

-Fishing Guild. It's not even a town mates.

-Maybe the F2P side of Karamja. Who would hire these insanely powerful guards to protect a banana plantation and three or so buildings? Again, it's not really a town, more of a small port.

-All of Morytania. Land of the damned, enough said.

-The land between the castles of Etceteria and Miscellania. It's open fields, murder central.

-The area outside of the Neitiznot gate. Not actually a part of the town, as the actual town has a giant wall built around it.

-A lot of the Gnome Stronghold is debatable. It's all technically one town as there's a giant wall around it, but the Grand Tree is the real meat of the place. A King shouldn't have disorder in his country, however.

Another thing that would be interesting is themed guards for the area. Such as the Grand Tree having gnome guards, Relleka having the Honour Guards found on Neit, and so on.


Cheers!
Looking at my post history in 2022 has made me realize I may have had a very minor case of serious brain damage as a kid.

06-Jul-2015 22:52:01

Gamagori Bow

Gamagori Bow

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I would absolutely LOVE a gaming mode like this. The two major concerns I have are about the amount of safezones and the xp gains. Either get rid of the majority of those safezones or make xp gains higher once you leave a safezone to motivate more people to go out and venture the map. There is no "high risk high reward" factor of the server if you let people camp in a safety bubble the whole time.

I also suggest keeping the same PvP combat level system you have now in w325 and w337 for this new server. I can't remember right but I think it was limited to a 15 combat level range. So for example if I am a level 60, I can only attack people who are level 45-75. Not some random level 3 woodcutting at the yew trees.

As far as quests go, you might just want to get rid of them completely on the deadman server. If you're implementing a x5 multiplier already, there isn't a need to grind through quests for rewards or weapons. I suggest making items available from the start for a high price at a special general store (i.e. dragon daggers, scimitars, Ava's accumlator, Zammy/sara/guthix books, etc.)

And to the people whining about high level users not getting enough content or quality of life updates, you just got your achievement diary stuff like 2 months ago. Something like this won't take the developing team more than 2 weeks to make. It's not like they have to program a ton of new content into the game to make this new mode work. I haven't played this game seriously in over 6 months, I would be thrilled to buy membership for a unique game mode such as this.

06-Jul-2015 23:01:29

V1rus

V1rus

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Why would you add this when your pvp system isn't being fixed and the worlds aren't reliable?

Almost like a repeat of ignoring the players, with the current system pking is pointless and then you want to go add this in.

Please change the hit system like you did in 08-09. So the hits appear at the correct time and we can predict when to actually eat. This mode would be cool but first you gotta fix what's broken.

Don't make the same mistakes.

06-Jul-2015 23:03:11

Theodicy

Theodicy

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Sounds like lots of development time for something that will ultimately fragment the already fairly small and divided OSRS community even further. As neat as it sounds, and as much as I appreciate the motivation to bring new content to OSRS, I don't think it's a good idea.

If it means buying a new membership to play, I can't see it going over well with much of the community either. To play the game in each of its new incarnations would suddenly require four memberships...

06-Jul-2015 23:07:07

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