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Dev Blog: Deadman Mode

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TerryHB
Dec Member 2023

TerryHB

Posts: 262 Silver Posts by user Forum Profile RuneMetrics Profile
Nobody cares if you have a pure PKing account or not Joy. This thread is about discussing deadman mode and how we could see improvements to the idea before development even starts. Instead of just hating on the thing before the final draft of it is even complete, how about you help improving it to become more of valid choice for players to choose, and make it sustainable in the long run.
But no, you'd rather just be the typical "RUNESCAPE WILL DIE" poster on the forums.

How about this, we give ideas to the mode on how it can be more "balanced", won't conflict with current PvP, and how it can have a strong player base in the long term. Then, we can actually see the final version of the mode then actually bloody vote on it.

10-Jun-2015 19:53:51 - Last edited on 10-Jun-2015 19:55:11 by TerryHB

Sharia Lore

Sharia Lore

Posts: 1,287 Mithril Posts by user Forum Profile RuneMetrics Profile
BioMasterZap said :
King Kai said :
BioMasterZap said :
King Kai said :
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death.

here's how i recommend you change it to make it more fair to players, if you die:


It is meant to be more penalizing to higher level players to prevent high level players from ruling it. I think the level loss is fair as is, but wouldn't mind a way to "save" a non-combat skills or two on death. I mean grinding herblore is not even close to grinding strength...


i agree, this is a great idea to penalize players. but it is way too harsh right now. who would spend 500 hours training 92-99 rc to have it removed INSTANTLY due to 1 death? now imagine applying this to ALL skills.. the penality is just too harsh at higher levels

I don't think players are meant to get things like 99 rc in this mode... Or any 99 for that matter. Players will focus on what is important for PvP and I don't really see Runecrafting being one of those skills. In fact, most skilling will likely be useless since there probably won't be much of a market; unless it connects to the main mode's GE which would be bad and kinda defeats the purpose...

I kind of like the idea of not having to chase combat as a stat in this mode. Imagine that you could kind of have jobs and a clan could value you due to a set of skills you have. For example, you could be the clans black smith to make rune armor for them. I think this mode would open up whole new avenues to play the game.
And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

10-Jun-2015 19:54:09

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
"I don't think players are meant to get things like 99 rc in this mode... Or any 99 for that matter. Players will focus on what is important for PvP and I don't really see Runecrafting being one of those skills. In fact, most skilling will likely be useless since there probably won't be much of a market; unless it connects to the main mode's GE which would be bad and kinda defeats the purpose..."

well that's where our opinions differ.. i believe people should be able to do whatever they want on their accounts on deadman mode. the aim of this mode is not to die, it isn't to only train combat and do nothing else.

10-Jun-2015 19:54:32

Sharia Lore

Sharia Lore

Posts: 1,287 Mithril Posts by user Forum Profile RuneMetrics Profile
TerryHB said :
Nobody cares if you have a pure PKing account or not. This thread is about discussing deadman mode and how we could see improvements to the idea before development even starts. Instead of just hating on the thing before the final draft of it is even complete, how about you help improving it to become more of valid choice for players to choose, and make it sustainable in the long run.
But no, you'd rather just be the typical "RUNESCAPE WILL DIE" poster on the forums.

How about this, we give ideas to the mode on how it can be more "balanced", won't conflict with current PvP, and how it can have a strong player base in the long term. Then, we can actually see the final version of the mode then actually bloody vote on it.

"No, your wrong. I PK a lot you don't. I have 70k subscribers on my youtube account i quit. Stop acting like you know anything" Jeffil3d 2015.
And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

10-Jun-2015 19:56:10

Wooxs Dad

Wooxs Dad

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Yeah we're the same person of course , look up defil3d on google/YouTube or whatever then look up "rending". Man you did some hardcore digging to find that one Formerly Joy said :
Of course I know the future of this update. Did you even read my argument? Perhaps go have another look. Our game physically cannot handle this. Zeah will challenge what content will live and die as is. Do you really think we can handle this update?

It's a complete bastardization of our current PvP system. It will separate the PK'ers and thus kill PK'ing. It's already bad enough as is and I don't believe you PvP at all. You have no grasps on the situation. I don't value your credibility. I'm sorry if that offends you.

Sharia Lore said :
Is this defiled/joy person for real? No one is disputing whether he pks or not. That isn't what the dev blog is about... We are disputing that he doesn't know the future and that deadman mode is nothing like EoC which you and your "lack" of propaganda insinuated it was the same as. They aren't suggesting this mode just for your so get your head out of your arse.

10-Jun-2015 19:58:22

Denny

Denny

Posts: 1,378 Mithril Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
Deadman Mode will divide our player base further, kill our current PvP, and offer highly punishing mechanics which will ultimately have players quit the game!

Dividing The Player Base:

We have the standard Runescape account and by bastardized popularization we introduced Ironman Mode, and the absurd Ironman Mode. Currently we don't have enough players to fill our worlds, or their content. Zeah is on its way! We can't afford to split our player base further.


Our Current PvP Is In Trouble:

PvP is currently no risk, no reward, and always being ddosed. If you introduce Deadman Mode and people leave our current PvP it will die out. Furthermore, Deadman Mode will become ddosed like current PvP.


Player WILL QUIT:

Let's transition perfectly into the ddos issue. Players will be punished to the point of no sympathy. All of their beloved work will be gone and so will their admiration for this game.


Do you really want to do this!? Just because Mat K said it was a cool idea on stream? Should we let the game as a whole suffer for the mistake of one person? Let's see, why is this familiar? Oh, right, Evolution of Combat and Mod Mark. Our game has quickly dropped from 50K to 40K player base. Our game has made a 10,000 USD PvP tournament to try to hype PvP. PvP is already in trouble as is all of our unfulfilled content. Please CANCEL this terrible update before it's too late. I get people are blinded by hype, but maybe they should take a second to consider the risks this update will bring.


Agreed, this update is just a waste of dev time.
#Oliebol

10-Jun-2015 20:01:46 - Last edited on 10-Jun-2015 20:02:05 by Denny

Sharia Lore

Sharia Lore

Posts: 1,287 Mithril Posts by user Forum Profile RuneMetrics Profile
Wooxs Dad said :
Yeah we're the same person of course , look up defil3d on google/YouTube or whatever then look up "rending". Man you did some hardcore digging to find that one Formerly Joy said :
Of course I know the future of this update. Did you even read my argument? Perhaps go have another look. Our game physically cannot handle this. Zeah will challenge what content will live and die as is. Do you really think we can handle this update?

It's a complete bastardization of our current PvP system. It will separate the PK'ers and thus kill PK'ing. It's already bad enough as is and I don't believe you PvP at all. You have no grasps on the situation. I don't value your credibility. I'm sorry if that offends you.

Sharia Lore said :
Is this defiled/joy person for real? No one is disputing whether he pks or not. That isn't what the dev blog is about... We are disputing that he doesn't know the future and that deadman mode is nothing like EoC which you and your "lack" of propaganda insinuated it was the same as. They aren't suggesting this mode just for your so get your head out of your arse.

Was saying that to "stake to dle" unless you are him, in which case you are still artificially boosting your presence in this thread by using all your accounts and then acting like half the thread agrees with you. Also i didn't do any digging. I couldn't care less if you are "big" on youtube or think you are some pking god, that has nothing to do with the suggestion in hand.
And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

10-Jun-2015 20:02:10

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
King Kai said :
"I don't think players are meant to get things like 99 rc in this mode... Or any 99 for that matter. Players will focus on what is important for PvP and I don't really see Runecrafting being one of those skills. In fact, most skilling will likely be useless since there probably won't be much of a market; unless it connects to the main mode's GE which would be bad and kinda defeats the purpose..."

well that's where our opinions differ.. i believe people should be able to do whatever they want on their accounts on deadman mode. the aim of this mode is not to die, it isn't to only train combat and do nothing else.

Well, you could just skill in a city if you wanted. But it would be a pretty sad existent since as soon as you left the safety of the guards, you'd likely be slain and lose a bunch of your hard work. I'm not saying skilling can*t be a thing, but just that it isn't the main focus of deadman. I mean skills are still needed for quests and other perks, like getting Abyssal Whips; but I just don't see it being feasible to train skills like in the other gamemodes. I mean you could find a tree in the middle of nowhere and cut logs then fletch bows then drop them to train skills, praying no one comes along and kills you. And I suppose some players would do that just for the hiscores, but at that point it would almost seem like the account is over since it would be a huge risk to change locations and try it again with another skills.

So yah, skilling is in a weird place. I am not sure if it would be wise to give it a lesser penalty or any extra benefits over combat skills, but it has a questionable place in the mode.

10-Jun-2015 20:02:34

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
just to put into perspective what my idea would mean:

a maxed player who dies once, who would suffer my loss suggestions, would lose 37 MILLION EXPERIENCE instead of 150 MILLION EXPERIENCE

10-Jun-2015 20:03:58 - Last edited on 10-Jun-2015 20:04:57 by King Kai

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
BioMasterZap said :
King Kai said :
"I don't think players are meant to get things like 99 rc in this mode... Or any 99 for that matter. Players will focus on what is important for PvP and I don't really see Runecrafting being one of those skills. In fact, most skilling will likely be useless since there probably won't be much of a market; unless it connects to the main mode's GE which would be bad and kinda defeats the purpose..."

well that's where our opinions differ.. i believe people should be able to do whatever they want on their accounts on deadman mode. the aim of this mode is not to die, it isn't to only train combat and do nothing else.

Well, you could just skill in a city if you wanted. But it would be a pretty sad existent since as soon as you left the safety of the guards, you'd likely be slain and lose a bunch of your hard work. I'm not saying skilling can*t be a thing, but just that it isn't the main focus of deadman. I mean skills are still needed for quests and other perks, like getting Abyssal Whips; but I just don't see it being feasible to train skills like in the other gamemodes. I mean you could find a tree in the middle of nowhere and cut logs then fletch bows then drop them to train skills, praying no one comes along and kills you. And I suppose some players would do that just for the hiscores, but at that point it would almost seem like the account is over since it would be a huge risk to change locations and try it again with another skills.

So yah, skilling is in a weird place. I am not sure if it would be wise to give it a lesser penalty or any extra benefits over combat skills, but it has a questionable place in the mode.


i do believe maxing is gonna be a goal for a large percentage of people who will try out this mode simply due to the risk factor. if the penalty stays as large as it is now though, i highly doubt many will bother paying for such a frustrating mode

10-Jun-2015 20:07:10

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